Climb Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.Climb(STR)(Armor Check Penalties)
- Climb steep slope DC:0
- Knotted rope and wall to brace DC:0
- Rope with wall to brace DC:5
- Knotted Rope DC:5
- Surface with ledges to hold and stand on DC:5
- A very rough wall DC:5
- Surface with handholds and footholds DC:15
- A very rough natural rock wall DC:15
- Rope DC:15
- Pulling self up from dangling from hands DC:15
- Uneven surface with narrow holds (dungeon) DC:20
- Rough surface (natural rock wall, brick wall) DC:25
- Overhang or ceiling with handholds but no footholds DC:25
- Chimney where can brace 2 sides DC:-10
- Climbing a corner DC:-5
- Slippery +5 Climb half speed (instead of 4th) DC:-5
- Climb Full Speed DC:-20
- Climb wall with pitons DC:15
- Repel base move down DC:10
- Repel twice move down as full round DC:10
- Repel 4x base move as full round DC:20
- Climb Anchor Chain DC:5
- Climb Rigging DC:5
- Climb Ships Hull DC:20
- Tree with many branches DC:5
- Tree with few or weak branches DC: 10
- Tree with no branches but can clasp arms DC:20
- Tree with no branches, too large to clasp arms DC:25
- Catch self falling, walls normal climb DC +20
- Catch Self Falling from Tree, base tree DC +5
- Catch Self Falling, slopes normal climb DC +10
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