Class- Warlock
Warlock
Mortals have long been willing to bargain with eldritch powers for power. Such are the warlocks who exist, few in number, throughout the world. Its an excepted option in Harad and a few other places (such as the female witches of Nis), but generally those who are known to have enter such bargains are shunned if not torn to peices by mobs.Hit Die: d8, Requirements: any evil or chaotic alignment, Skill Points at Each Level: 4+int. Class Skills: bluff, concentration, craft, disguise, intimidate, jump, knowledge arcana, knowledge planes, knowledge religion, profession, sense motive, spellcraft, use magic device.
LV | BA | FRT | REF | WILL | Class Feature | Invocation |
---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 2 | Eldritch blast 1d6, invocation (least) | 1 |
2 | 1 | 0 | 0 | 3 | Detect magic 2 | 2 |
3 | 2 | 1 | 1 | 3 | DR 1/cold iron , eldritch blast 2d6 | 2 |
4 | 3 | 1 | 1 | 4 | Deceive item | 3 |
5 | 3 | 1 | 1 | 4 | Eldritch blast 3d6 | 3 |
6 | 4 | 2 | 2 | 5 | Fiendish resilience 1 | 4 |
7 | 5 | 2 | 2 | 5 | DR 2/CI, eldritch blast 4d6 | 4 |
8 | 6 | 2 | 2 | 6 | Fiendish resilience 1 | 5 |
9 | 6 | 3 | 3 | 6 | Eldritch blast 5d6 | 5 |
10 | 7 | 3 | 3 | 7 | Energy resistance 5, spell penetration | 6 |
11 | 8 | 3 | 3 | 7 | DR 3/CI, Eldritch blast 6d6, Greater invocation | 7 |
12 | 9 | 4 | 4 | 8 | 7 | |
13 | 9 | 4 | 4 | 8 | Fiendish resilience 2 | 8 |
14 | 10 | 4 | 4 | 9 | Eldritch blast 7d6 | 8 |
15 | 11 | 5 | 5 | 9 | DR 4/CI, Greater Spell penetration | 9 |
16 | 12 | 5 | 5 | 10 | Invocation dark | 10 |
17 | 12 | 5 | 5 | 10 | Eldritch blast 8d6 | 10 |
18 | 13 | 6 | 6 | 11 | Fiendish Resilience 5 | 11 |
19 | 14 | 6 | 6 | 11 | DR 5/CI | 11 |
20 | 15 | 6 | 6 | 12 | Eldritch blast 9d6, energy resistance 10 | 12 |
Eldritch blast: Range 60 feet as ranged touch attack allowing not saving throw deals ‘baleful magical energy‘. . Is the equivalent to ½ warlocks level. Subject to spell resistance and deals half damage to objects.
Detect magic: as will as spell with CL = to class level.
Deceive item: may take 10 on use magic device checks even while distracted or threatened.
Fiendish Resilience: 1/day as free action gain fast healing for 2 minutes.
Energy resistance: Choose two types of energy: acid, cold, electricity, fire, sonic.
Spell Penetration: as bonus feat
Greater Spell Penetration: as bonus feat.
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