Class- Soulknife in Aertrea | World Anvil
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Class- Soulknife

Soulknife

One of the rarest of psionic classes, the soulknife is not found anywhere regularly. A few half-giants, drow/dark elf and Shai warriors make up the majority of the Soulknives.
HD: d10, Class Skills: (6+INT): climb, concentration, craft, hide, jump, mysticism, martial lore, listen, move silently, profession, spot, tumble.  
LV BA Frt Ref Wil Class Feature
1 1 0 2 2 Mind Blade, weapon focus mind blade, wild talent, fighter feat access,
2 2 0 3 3 Throw mind blade,
3 3 1 3 3 Psychic Strike
4 4 1 4 4 +1 mind blade
5 5 1 4 4 Free Draw, shape mind blade
6 6 2 5 5 Mind Blade enhancement +1, speed of thought
7 7 2 5 5 Psychic Strike +2d8
8 8 2 6 6 +2 mind blade
9 9 3 6 6 Blade Wind, greater weapon focus mindblade
10 10 3 7 7 Mind Blade Enhancement +2
11 11 3 7 7 Psychic Strike +3d8
12 12 4 8 8 +3 mind blade
13 13 4 8 8 Knife to the soul
14 14 4 9 9 Mind blade enhancement +3
15 15 5 9 9 Psychic Strike +4d8
16 16 5 10 10 +4 mind blade
17 17 5 10 10 Multiple throw
18 18 6 11 11 Mind blade Enhancement +4
19 19 6 11 11 Psychic strike +5d8
20 20 6 12 12 +5 Mindblade
Weapons and Armor: simple weapons, own mind blade, light armor and shields except tower.
Mind Blade: as move action create blade of psychic energy, identical to short sword, light weapon, 1d6 (19-20 x2), gains benefits of high STR, hardness 10 and 10 Hit points, dissipates if leaves hand, considered magic for DR. Treated as a distinct weapon for feat purposes. Every 4 levels it gains an additional +1 enhancement bonus. If you create two weapons, each gains this enhancement bonus.
Weapon focus: bonus feats applied to mind blade.
Wild Talent: supplies the psychic talent to manifest the blade.
Fighter Feat Access: You can take fighter only feats that you must choose a weapon for, you may only choose your mindblade, this include weapon specialization. Your fighter level is considered 2 less then your soulknife level for determining eligibility.
Throw Mind Blade: throw as ranged attack with range increment of 30’, dissipates whether or not it hits. May use psychic strike with thrown mind blade.
Psychic Strike: as move action imbue mind blade with destructive psychic energy that deals the additional amount to next living, non-mindless target hit. Creatures immune to mind affecting affects are immune to the extra damage. Not precision damage. Deals extra damage once and most be imbued again. If you have two mindblade each must be imbued separately.
Free Draw: materialize mindblade as a free action once per round.
Shape Mind Blade: as a full round action may shape mindblade into the form of a one handed melee weapon your are proficient with or into two identical light weapons each with one less enhancement bonus.
Mind Blade Enhancement: pick weapon enhancements you can add to your mindblade up to the value given. Each time he manifests they have those abilities, may spend 8 hours in concentration to change them. If using two short swords, they share the total bonus between them. So at level 14 you can have a single +3 enhancement or a +2 and a +1 enhancement or three +1 enhancements. May choose from; +1: defending, impact, keen, knock back, lucky, mighty cleaving, mindfeeding, parrying, psibane, psychokinetic, vicious, warning, +2 blur strike, collision, cursespewing, doomburst, enervating, psychokinetic burst, wounding, vampiric +3 knockback, speed, This is in addition to the enhancement bonus already provided.
Speed of thought: as bonus feat.
Blade Wind: as a full attack, fragment mind blade to make one melee attack at full BA against each opponent in reach. After which it reverts to previous form.
Greater weapon focus: bonus feats applied to mind blade.
Knife to the Soul: when striking with psychic strike may give up dice of extra damage to instead deal 1 pt per die of INT, WIS, or CHA damage.
Multiple Throw: throw a # of mindblade per round = # of melee attacks he can make in a round. This treats the Soulknife as making thrown weapon attacks with the quick draw feat using normal BA progression.


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