Class- Monk
Monk
Monks can be found throughout the world but there are certain areas where they are far more likely to be found. Those places include Ashalan and Shai.HD: d8,: balance, climb, concentration, craft, diplomacy, escape artist, hide, jump, arcana, mysticism, religion, listen, move silently, perform, profession, sense motive, spot, swim, tumble. : balance, climb, concentration, craft, diplomacy, escape artist, hide, jump, arcana, mysticism, religion, listen, move silently, perform, profession, sense motive, spot, swim, tumble.
LV | BA | FRT | REF | WIL | Class Feature | Unarmed Dam | AC Bonus | Speed |
---|---|---|---|---|---|---|---|---|
1 | 0 | 2 | 2 | 2 | Flurry of blows, Improved Unarmed Strike, Stunning Fist, Bonus Fea | 1d6 | 0 | 0 |
2 | 1 | 3 | 3 | 3 | Bonus feat, Evasion | 1d6 | 0 | 0 |
3 | 2 | 3 | 3 | 3 | Still mind, Flurry of Blows (-2) | 1d6 | 0 | +10 |
4 | 3 | 4 | 4 | 4 | Ki strike (magic), slow fall 20 | 1d8 | 0 | +10 |
5 | 3 | 4 | 4 | 4 | Monk Combat Maneuvers +2 | 1d8 | 1 | +10 |
6 | 4 | 5 | 5 | 5 | Slow fall 30, Bonus feat | 1d8 | 1 | +20 |
7 | 5 | 5 | 5 | 5 | Wholeness of body | 1d8 | 1 | +20 |
8 | 6 | 6 | 6 | 6 | Slow fall 40, Flurry of Blows (-1) | 1d10 | 1 | +20 |
9 | 6 | 6 | 6 | 6 | Improved Evasion, Monk Combat Maneuvers +3 | 1d10 | 1 | +30 |
10 | 7 | 7 | 7 | 7 | Ki strike (lawful), slow fall 50, Bonus feat | 1d10 | 2 | +30 |
11 | 8 | 7 | 7 | 7 | 1d10 | 2 | +30 | |
12 | 9 | 8 | 8 | 8 | Slow fall 60, Flurry of Blows (-0) | 2d6 | 2 | +40 |
13 | 9 | 8 | 8 | 8 | Monk Combat Maneuvers +4, | 2d6 | 2 | +40 |
14 | 10 | 9 | 9 | 9 | Quivering Palm | 2d6 | 2 | +40 |
15 | 11 | 9 | 9 | 9 | Ki strike (adamantine), slow fall 80 | 2d6 | 3 | +50 |
16 | 12 | 10 | 10 | 10 | Ki strike (adamantine), slow fall 80 | 2d8 | 3 | +50 |
17 | 12 | 10 | 10 | 10 | Monk Combat Maneuvers +5, | 2d8 | 3 | +50 |
18 | 13 | 11 | 11 | 11 | Slow fall 90, Bonus feat | 2d8 | 3 | +60 |
19 | 14 | 11 | 11 | 11 | 2d8 | 3 | +60 | |
20 | 15 | 12 | 12 | 12 | Perfect self, slow fall any distance | 2d10 | 4 | +60 |
AC Bonus: Add WIS to AC, additional bonus every 5 levels, must be unarmored and unencumbered.
Flurry of Blows: when unarmored and using unarmed strike or monk weapons may make extra attack at full base attack, but all attacks until the start of next turn are at a penalty, this penalty gradually lessens, starting at -2.
Unarmed Strike: counts as improved unarmed strike, damage increases with levels.
Stunning Fist: as the feat. Note that you gain an additional use of this feat every monk level.
Monk Bonus Feats: you may choose the unarmed combat feats, skill feats, defensive, or mobility feats,
Evasion: when you would normal save and take ½ damage on a reflex save you instead take 0.
Fast movement +10: this is an enhancement bonus to base speed.
Still Mind: +2 on saves against spells and effects that are enchantments.
Flurry of Blows (-2) At third level you can make an additional attack, as part of a full attack action, with an unarmed strike or monk weapon attack at your highest base attack. At third level all of the attacks you make that round are at -2, at 8th level all such attacks are at -1 and at 12th level all such attacks are at the normal base attack progression
Ki Strike (magic): unarmed strikes are treated as the listed material for DR purposes. Ki strike magic strikes as a magic weapon equal to +1 per 5 class levels; +2 at 5th, +3 at 10th, +4 at 15th and +5 at 20th.
Slow Fall 20’: distance you can fall and take no damage if within arm’s reach of the wall as you fall.
Monk Combat Maneuvers +2: you gain the above listed bonus when using the combat maneuvers .
Wholeness of Body: heal 2x monk level in HP to self per day, spread out as desired. Use this ability as a swift action.
Improved Evasion: when making a reflex save for ½, even a failed save indicates ½ damage.
Quivering Palm: with unarmed strike, 1/day the monk can make target make fort save (DC 10 +1/2 Monk level + WIS) or die or become paralyzed for 1 round per class level at any time up to days per class level. .
Perfect Self: treated as outsider, DR 10/magic,
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