Class- Fighter in Aertrea | World Anvil
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Class- Fighter

Fighter

The Fighter is the most common class found anywhere. It has many different names and forms and functions, but is basically the same, the trained soldier.
HD: d10, Class Skills: (4+INT): climb, craft, handle animal, intimidate, jump, ride, swim, knowledge martial lore,
LV BA FRT REF WIL Class Feature
1 1 2 0 0 Bonus Feat, Resist Fear +2
2 2 3 0 0 Bonus Feat
3 3 3 1 1 Combat Maneuvers +2
4 4 4 1 1 Bonus Feat
5 5 4 1 1 Armor Training 1, Combat Maneuver Defense +1, Resist Fear +3
6 6 5 2 2 Bonus Feat
7 7 5 2 2 Fighter Combat Maneuvers +3
8 8 6 2 2 Bonus Feat
9 9 6 3 3 Combat Maneuver Defense +2
10 10 7 3 3 Bonus Feat, Bonus Feat, Armor Training 2, Resist Fear +4
11 11 7 3 3 Fighter Combat Maneuvers +4
12 12 8 4 4 Bonus Feat
13 13 8 4 4 Combat Maneuver Defense +3
14 14 9 4 4 Bonus Feat
15 15 9 5 5 Armor Training 3, Fighter Combat Maneuvers +5, Resist Fear +5
16 16 10 5 5 Bonus Feat
17 17 10 5 5 Combat Maneuver Defense +3
18 18 11 6 6 Bonus Feat
19 19 11 6 6 Fighter Combat Maneuvers +6
20 20 12 6 6 Bonus Feat, Armor Training 4
Weapons and armor: all martial and simple weapons, all armor, all shields including tower shield of region Fighter Bonus Feats: gain a feat from the fighter bonus feat list, must meet requirements. Resist Fear: 1st level fighters gain a +2 untyped bonus on saves against fear effect, this bonuses increases by +1 at 5th, 10th, and 15th level. Armor training: at each level you gain this ability you gain additional benefits from your armor, your armor check penalty is reduced by 1 and your maximum dexterity is increased by 1. This has no effect upon your use of shields. Fighter combat maneuvers: gain the list bonus when using the combat maneuvers Trip, Disarm, Grapple, Sunder, Bull Rush, Trample, or Overrun. Fighter Combat Maneuver Defense: you gain the above bonus to CMB vs. trips, disarms, binds, grapples, sunders, bull rushes, tramples, overruns, and against foes tumbling through your threatened area.

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