Class- Favored Soul in Aertrea | World Anvil
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Class- Favored Soul

Favored Soul

While less common then the cleric, the Favored Soul is found throughout the world. They are the individuals whom have a natural talent for divine magic and are drawn to serve a specific divine being.
Hit Die: d8, Requirements: none. Skill Points at Each Level: 4+int. Skills: concentration, craft, diplomacy, heal, jump, knowledge arcana, Religion, Planes, profession, sense motive, spellcraft.
Chart gives Spells per day/Spells Known
LV BA FRT REF WIL Class Feature 1 2 3 4 5 6 7 8 9
1 0 2 2 2 Divine Toughness, Domain Spells Known 3/3
2 1 3 3 3 Divine Aspect I-Mark 4/3
3 2 3 3 3 Deity’s Weapon Focus 5/3
4 3 4 4 4 6/4 3/3
5 3 4 4 4 Divine Aspect II- Physical Change 6/5 4/3
6 4 5 5 5 Energy Resist 1st type 6/5 5/4 3/3
7 5 6 6 6 6/6 6/4 4/3
8 6 6 6 6 Divine Resistance 6/6 6/5 5/4 3/3
9 6 7 7 7 6/6 6/6 6/5 4/3
10 7 7 7 7 Energy Resist 2nd type 6/6 6/6 6/5 5/4 3/3
11 8 8 8 8 Divine Aspect III- Spell Like Ability 6/6 6/6 6/6 6/5 4/3
12 9 8 8 8 Deity’s Weapon Specialization 6/6 6/6 6/6 6/5 5/4 3/3
13 10 9 9 9 6/6 6/6 6/6 6/6 6/5 4/3
14 11 9 9 9 Divine Resilience 6/6 6/6 6/6 6/6 6/5 5/4 3/3
15 12 10 10 10 Energy Resist 3rd type 6/6 6/6 6/6 6/6 6/6 6/5 4/3
16 12 10 10 10 6/6 6/6 6/6 6/6 6/6 6/5 5/4 3/3
17 13 11 11 11 Divine Aspect IV- Wings 6/6 6/6 6/6 6/6 6/6 6/6 6/5 4/3
18 14 11 11 11 6/6 6/6 6/6 6/6 6/6 6/6 6/5 5/4 3/3
19 15 12 12 12 6/6 6/6 6/6 6/6 6/6 6/6 6/6 6/5 4/3
20 15 12 12 12 Outsider 6/6 6/6 6/6 6/6 6/6 6/6 6/6 6/5 5/4
Proficient: simple weapons, light and medium armor, shields of region and proficiency of deity’s favored weapon.
Spells: Cast cleric spells as sorcerer without preparation. Spell casting is based upon CHA for minimal ability score, bonus spells, and spell DCs. At 4th level and every even number level may swap out a spell but must be two levels lower then the highest level she can cast.
Domain Spells Known: Pick two domains that your deity grants access to. You do not gain the domain power. You may choose spells known from this list as if they were on the normal cleric spell list. You can cast these spells as normal.
Divine Toughness: At 1st level the favored soul adds his WIS as bonus hit points. If WIS increases or decreases at a later time, this bonus increases or decreases.
Aspect I: Holy Mark (su): The favored Soul gains the mark of their god. This is usually represented by a holy symbol- that appears as a birthmark. Sometimes this is a very visible display and at other times subtle. Each character can decide what the mark is and where it might be.
Deity’s weapon focus: in deity’s favored weapon as bonus feat
Divine Aspect II: Physical Characteristic (ex): The favored soul gains a physical manifestation of their god. This has no mechanical consequence and is purely flavor. Characters are free to interrupt these as they will.
Energy Resistance: Choose energy type (acid, fire, electricity, or cold) to gain resistance 10. Choose another type at 10th and 15th level.
Divine Resistance: at 8th level the favored soul adds his WIS as a sacred bonus to all saves.
Aspect III: Spell Like ability (su): choose any 1st or 2nd level spell known, this spell becomes a spell-like ability usable 3 times a day. Caster level equals the character level and are based off CHA. They may choose to immediately replace this spell known with a different spell of the same level or keep it as a spell known.
Deity’s weapon specialization: in deity’s favored weapon as bonus feat
Divine Resiliency: At 14th level the Favored Soul gains damage reduction /- equal to WIS.
Aspect IV: Wings (su). The Favored Soul sprouts wings that provide a fly speed equal to their lang speed with good maneuverability. These wings may be feathered or angelic, skeletal, or bat like depending upon the Deity.
Outsider: The favored soul becomes a native outsider, gaining a +1 permanent untyped bonus to wisdom and charisma.

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