Class- Dragonfire Adept in Aertrea | World Anvil
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Class- Dragonfire Adept

Dragonfire Adept

The Dragonfire Adept is a true rarity. These adepts have entered into an eternal pact with a draconic power, either Tiamat or Bahamut, to gain arcane powers. The class is mostly likely found among reptilian classes such as kobolds or lizardfolk. A few humans, orcs, and goblins are also drawn to this class and a few are known to exist among the besieged Haradrim.
HD: d8, 
Requirements: must be either lawful or good (and non-evil) for Bahamut Pact or lawful or evil (and non-good) for Tiamat pact),
Class Skills: (6+INT): appraise, bluff, climb, concentration, craft, decipher script, diplomacy, intimidate, jump, knowledges all, listen, search, sense motive, speak language, spellcraft, spot, use magic device.
 
LV BA FRT REF WIL Class Feature Invocations
1 0 2 0 2 Breath weapon 1d6, least invocations, Dragonfire Eldritch Bargain, 1
2 1 3 0 3 Breath effect, scales +2 1
3 1 3 1 3 Breath weapon 2d6 2
4 2 4 1 4 Dragonkin 2 2
5 2 4 1 4 Breath weapon 3d6,  breath effect 2 2
6 3 5 2 5 Damage reduction 2/magic, lesser invocations 3
7 3 5 2 5 Breath weapon 4d6 3
8 4 6 2 6 Scales +3, Immunities- sleep 4 3
9 4 6 3 6 Breath weapon 5d6 4
10 5 7 3 7 Breath weapon range doubles, breath effect 4 4
11 5 7 3 7 Breath weapon 6d6, greater invocations 5
12 6 8 4 8 Breath effect 5
13 6 8 4 8 Scales +4 6
14 7 9 4 9 Breath weapon 7d6 6
15 7 9 5 9 Breath effect 6
16 8 10 5 10 Damage reduction 5/magic, dark invocations 7
17 8 10 5 10 Breath weapon 8d6 7
18 9 11 6 11 Scales +5 8
19 9 12 12 Immunities- paralysis 8
20 10 12 12 Breath weapon 9d6, breath effect 8
Weapons and Armor: simple weapons for region, armor gives ASF.
Dragonfire Eldritch Bargain: at 1st level choice either to make an eldritch bargain with Bahamut or Tiamat for your powers.
Invocations: uses draconic invocations, spell-like abilities, requires standard action that provokes AoOs. Can be used defensively. Must overcome SR. Saves are = DC 10 + Equivalent spell level + CHA.
Breath Weapon: As a standard action, each time you use choose either a 15 cone or 30’ line. Each allows a reflex save for half DC 10 + ½ class level +CON. You are immune to your own breath weapon, the range doubles at 10th level.
Dragonfire Eldritch Bargain: Choose either Bahamut or Tiamat to enter bargain to gain eldritch powers of this class.
Breath Effect: these are effects you can apply to your breath weapon, can only apply one, must meet minimum level requirements. You can’t use the same breath effect two consecutive rounds.
Scales: bonus to natural armor.
Dragonkin: +4 competence to diplomacy with dragons or dragonblood creatures. You are treated as a dragon for purposed of frightful presence.
Immunities: immune to paralysis and sleep.

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