Bluff Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.Bluff (CHA):
- Audience of Bluff wants to believe you DC:-5
- Lie is believable and doesn’t affect target much DC:+0
- Little hard to believe or puts target at some risk DC:+5
- Hard to believe or puts target at significant risk DC:+10
- Bluff is very hard to believe DC:+20
- Feinting against non-humanoid DC:-4
- Feinting against foe of animal intelligence DC:-8
- Deliver secret message, simple DC:15
- Deliver secret message, complex DC:20
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