Balance Skill in Aertrea | World Anvil
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Balance Skill

General Skills Rules:
  • Taking 10: If you are not threatened or distracted you can take 10 on a roll.
  • Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
  • “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
  • “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
  Balance (DEX)(Armor Check Penalties): Requires: part of another action, Retries: are possible Synergy: If you have 5 ranks in tumble, you gain +2 bonus on balance.   Action and DC:
  • Walk edge 7-12” DC:10
  • Walk Edge 2-6” DC:15
  • Walk Edge less then 2” DC: 20
  • Lightly Obstructed DC:+2
  • Severely Obstructed DC:+5
  • Moderately Slippery (wet, moss) DC:+2
  • Severely Slippery (snow, ice, slime) DC:+5
  • Sloped or Angled DC:+2
  • Accelerated Movement DC:+5
  • Run on edge DC:+20
  • Move Across tree limbs- dense forest DC:10
  • Move Across tree limbs- medium growth DC:15
  • Move Across tree limbs- Sparse growth DC:25
  • Move on Unstable Surface- loose gravel DC:10
  • Move on - Awning, dune, snowdrift DC:10
  • Move Across Top of vehicle on smooth road DC:18
  • Move Across Top of Vehicle on rough road DC:22
  • Move Across ship deck in storm DC:25
  • Balance on Galloping Horse DC:25
  • Ship’s Deck heeling in light surf DC:10
  • Ship’s Deck Rolling in Heavy Surf, yardarm or in green water (water across deck) DC:15
  • Move across Light Sargoasso Mat DC:30
Walking on Precarious Surfaces: success lets you move at half speed for 1 round. Accelerated Movement (+5 DC) move normal speed as move action. If you double move, make 1 check per move. by 4 indicFailure ates you can’t move that round, a failure by more then 5 indicates you fall.   Note: While you are balancing you are flat footed, lose your DEX to AC. If you are damaged while balancing make another balance with DC = damage taken to avoid falling.   Note: if you have 5 ranks in balance you aren’t considered flat footed while balancing. If you have 10 ranks in balance you may use balance check in place of STR or DEX to avoid being tripped but the check is at -10 (if you succeed you can’t try to trip opponent in return.

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