Balance Skill
General Skills Rules:
- Taking 10: If you are not threatened or distracted you can take 10 on a roll.
- Taking 20: when you have plenty of time, 2 minutes or more and faced with no threats or distractions, you can take 20. This does not count as a ‘natural 20’ and indicate automatic success. Generally this takes 20 times longer than normal. You can’t take 20 on any check that has consequences for failure.
- “1” Rolls: When you roll a natural 1 on a skill check, roll D20 again. SUBTRACT this number from your check.
- “20” Rolls: When you roll a natural 20 on a skill check, roll D20 again. Add this number plus the 20 to your check.
- Walk edge 7-12” DC:10
- Walk Edge 2-6” DC:15
- Walk Edge less then 2” DC: 20
- Lightly Obstructed DC:+2
- Severely Obstructed DC:+5
- Moderately Slippery (wet, moss) DC:+2
- Severely Slippery (snow, ice, slime) DC:+5
- Sloped or Angled DC:+2
- Accelerated Movement DC:+5
- Run on edge DC:+20
- Move Across tree limbs- dense forest DC:10
- Move Across tree limbs- medium growth DC:15
- Move Across tree limbs- Sparse growth DC:25
- Move on Unstable Surface- loose gravel DC:10
- Move on - Awning, dune, snowdrift DC:10
- Move Across Top of vehicle on smooth road DC:18
- Move Across Top of Vehicle on rough road DC:22
- Move Across ship deck in storm DC:25
- Balance on Galloping Horse DC:25
- Ship’s Deck heeling in light surf DC:10
- Ship’s Deck Rolling in Heavy Surf, yardarm or in green water (water across deck) DC:15
- Move across Light Sargoasso Mat DC:30
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