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Virtuous Weapons

__________________________RELIC PROPERTIES - SINFUL
PATIENT opposes EVOCATION
Evoker Bane
Fire Res. 5
+2 vs. Evocation, Fire
-2 Diplomacy, while visible
Active Effect (Free Action, Triggered): Once per day, upon taking damage, the wielder can delay any reaction until after the current turn ends. Passive Effect: Gain a +4 bonus to AC and saves when choosing not to act during your first turn in combat.
HUMBLE opposes TRANSMUTATION
Transmuter Bane
Trans Absorb (3)
+2 vs. Transmutation
-2 Diplomacy, while visible
Active Effect (One-Action, Once per day): The wielder can cast calm emotions on targets they hit this round. Passive Effect: The wielder gains immunity to charm and fear effects from creatures they have hit.
MODERATING opposes NECROMANCY
Necromancy Bane
Negative Absorb (3)
+2 vs. Necromancy
-2 Diplomacy, while visible
Active Effect (Two-Action, Once per day): The wielder can grant all attackers a bonus to hit them, in exchange for granting all allies a bonus to all defenses. The caster's AC is -2; all allies within 30 feet AC +2. Passive Effect: The wielder gains a +4 item bonus to all skill checks where they assist or support another character in their actions.
DILIGENT opposes ILLUSION
Illusionist Bane
Defeat Illusion (3)
+2 vs. Illusion
-2 Diplomacy, while visible
Active Effect (Two-Action, Once per day): Enhance the wielder’s speed by 10 feet and grant an additional action during their turn, lasting for 1 minute. Passive Effect: The wielder gains a bonus to attack rolls when making a full attack action.
GENEROUS opposes ENCHANTMENT
Enchancter Bane
Negate Charm (3)
+2 vs. Enchantment
-2 Diplomacy, while visible
Active Effect (One-Action, Once per day): The wielder can transfer one of their buffs or positive conditions to an ally within 30 feet. Passive Effect: Allies within 10 feet gain a +3 bonus to skill checks and saves if the wielder has a higher bonus.
TEMPERENT opposes ABJURATION
Abjurist Bane
Runic Dispell
+2 vs. Abjuration
-2 Diplomacy, while visible
Active Effect (Free Action, Once per day): When the wielder receives healing that would exceed their maximum HP, they can redirect the excess to an ally within 30 feet. Passive Effect: The weapon adjusts its damage output to minimize overkill, ensuring that the exact amount of damage needed to defeat a foe is dealt, conserving energy.
KIND opposes CONJURATION
Conjurer Bane
Dispel Summon (3)
+2 vs. Conjuration
-2 Diplomacy, while visible
Active Effect (Activated, 2 Actions): Once per day, the wielder can cast aid, boosting an ally's capabilities and granting 2d10 temporary hit points. Passive Effect: The wielder can voluntarily reduce their attack roll to grant an ally a bonus to their next attack roll against the same target.

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