Virtuous Weapons
__________________________ | RELIC PROPERTIES - SINFUL |
---|---|
PATIENT | opposes EVOCATION |
Evoker Bane Fire Res. 5 +2 vs. Evocation, Fire -2 Diplomacy, while visible |
Active Effect (Free Action, Triggered): Once per day, upon taking damage, the wielder can delay any reaction until after the current turn ends. Passive Effect: Gain a +4 bonus to AC and saves when choosing not to act during your first turn in combat. |
HUMBLE | opposes TRANSMUTATION |
Transmuter Bane Trans Absorb (3) +2 vs. Transmutation -2 Diplomacy, while visible |
Active Effect (One-Action, Once per day): The wielder can cast calm emotions on targets they hit this round. Passive Effect: The wielder gains immunity to charm and fear effects from creatures they have hit. |
MODERATING | opposes NECROMANCY |
Necromancy Bane Negative Absorb (3) +2 vs. Necromancy -2 Diplomacy, while visible |
Active Effect (Two-Action, Once per day): The wielder can grant all attackers a bonus to hit them, in exchange for granting all allies a bonus to all defenses. The caster's AC is -2; all allies within 30 feet AC +2. Passive Effect: The wielder gains a +4 item bonus to all skill checks where they assist or support another character in their actions. |
DILIGENT | opposes ILLUSION |
Illusionist Bane Defeat Illusion (3) +2 vs. Illusion -2 Diplomacy, while visible |
Active Effect (Two-Action, Once per day): Enhance the wielder’s speed by 10 feet and grant an additional action during their turn, lasting for 1 minute. Passive Effect: The wielder gains a bonus to attack rolls when making a full attack action. |
GENEROUS | opposes ENCHANTMENT |
Enchancter Bane Negate Charm (3) +2 vs. Enchantment -2 Diplomacy, while visible |
Active Effect (One-Action, Once per day): The wielder can transfer one of their buffs or positive conditions to an ally within 30 feet. Passive Effect: Allies within 10 feet gain a +3 bonus to skill checks and saves if the wielder has a higher bonus. |
TEMPERENT | opposes ABJURATION |
Abjurist Bane Runic Dispell +2 vs. Abjuration -2 Diplomacy, while visible |
Active Effect (Free Action, Once per day): When the wielder receives healing that would exceed their maximum HP, they can redirect the excess to an ally within 30 feet. Passive Effect: The weapon adjusts its damage output to minimize overkill, ensuring that the exact amount of damage needed to defeat a foe is dealt, conserving energy. |
KIND | opposes CONJURATION |
Conjurer Bane Dispel Summon (3) +2 vs. Conjuration -2 Diplomacy, while visible |
Active Effect (Activated, 2 Actions): Once per day, the wielder can cast aid, boosting an ally's capabilities and granting 2d10 temporary hit points. Passive Effect: The wielder can voluntarily reduce their attack roll to grant an ally a bonus to their next attack roll against the same target. |
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