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Hellknights, The

The Hellknights are a collection of knightly orders with a unique focus on the promulgation of law. They are interested less in the social goodness and charity typical of paladins, but rather in the foundation and stringent maintenance of order at all costs. In their iron-handed exaction of law—specifically, the laws of their various orders and their home country of Cheliax—Hellknights emulate the organized and effective armies of Hell. They are not concerned with morality or methods, only results. If people cannot be trusted to obey the law out of their own senses of civility and social righteousness, Hellknights provide the need to obey out of fear of a master's stern hand.

Training

They train with summoned devils, the signifers of their orders coaxing the ingenuity of diabolical tactics from infernal tongues, while the rank and file members spar against the very denizens of Hell—making nearly any future conflict a far less daunting prospect. They learn that sacrifices must often be made for the greater good, obey draconian regimens of military conduct, commit to encyclopaedic memorization of the laws of their orders and local governing bodies, and undergo constant drills to train their bodies and minds.

Appearance

Every order of Hellknights has a distinctive, intimidating style of full plate armor that distinguishes them from the others that is only allowed to be worn after the individual Hellknight has defeated a devil in combat. All Hellknights wear the armor of their order as a matter of pride and are rarely seen without it. The Order of the Nail's armor, for example, features a horned helm and demon-faced breastplate.  

The Measure and The Chain

The law and order the Hellknights live by and seek to impose are not the laws of any one nation. Rather, they are a set of strict philosophies known as the Measure and the Chain.

The Measure

A massive codex of duties, laws, and crimes, the Measure serves as a guide to a strict, ordered society. Based upon centuries of Chelish and Taldan legal codes, as well as passages from the strictures of Hell itself, this body of laws extols justness rather than justice.

The Chain

This philosophy encourages discipline through trial, whether such tests involve memorizing and meditating upon the Measure or exposing oneself to stress and pain that threaten to break the weak. At its more philosophical level, the Chain concerns itself with three virtues: order, discipline, and mercilessness. Each of these virtues is embodied by dual maxims.   Order teaches that Hellknights should strive to create a world that has no need for them and that every soul should punish those who hold back progress. It is embodied by the maxims “embrace obsolescence” and “every soul a tyrant.” The former encourages Hellknights to build a world of perfect, self-sustaining order, while the latter encourages every mortal—Hellknight or otherwise—to be a force for order.   Discipline teaches that no achievement occurs without loss and that emotions are a distraction and a vulnerability—this includes fear, which the Hellknights turn into a weapon against the weak. The maxim “emotion is weakness” encourages Hellknights to purge their minds of all tempestuous feelings and desires, be they fear and sorrow or love and pride. “Execution by flame” teaches that Hellknights must be ready to destroy all to accomplish their aims, and that only by casting off something may one become greater.   Mercilessness claims that all are guilty of something and that compassion is damaging to civilization. The lesson that “society cannot survive mercy” is one of the oldest philosophical tenets of the Hellknights, teaching that exceptions pave the path to anarchy and that a bleeding heart sickens all society. Tied in with this idea, the maxim “none are innocent” reminds Hellknights that everyone has transgressed and harbors unjust thoughts, and so none are truly deserving of mercy or exceptional treatment under the law.   Together, these three virtues and the six lessons they encompass are symbolized in the Hellknights’ symbol, the Ennead Star.

Structure

Organization and orders

Following Ruel's disappearance in 4589 AR, his successor Aligois Thels reorganized the Hellknights' structures to align with the ranks of the ancient legions of the Jistka Imperium.  

Organization

The leader of a Hellknight order is known as the lictor, while a leader whose training is more scholarly and less martial is known as a vicarius. Beneath him are an order's master or mistress of blades (field commanders) and paravicar (leader of the order's arcane/religious forces). Beneath them, paralictors (Hellknight officers), signifers (Hellknight spellcasters), rank and file Hellknights, and armigers (Hellknights in training) flesh out the ranks.

Culture

Regardless of their severity, Hellknights are not an inherently evil group; they are wholly unconcerned with morality. Although there are numerous evil members—particularly among their upper echelons—the majority of the orders are impartial arbiters and enforcers of order and justice. They see the study of Hell's tenets and even the summoning of devils as tools meant to intimidate and strengthen the individual resolve of the orders' members. Hellknights are taught to replace emotion with steely discipline, and are not interested in methods: only the end results matter. While Hellknights are widely feared and respected, the common Hellknight joins out of a sense of duty and a wish to be a part of something greater, seeing a world ruled by laws and free of rampaging beasts and cheating thieves as a future well-worth striving toward, even at the sacrifice of freedom. Countries and rulers sometimes invite Hellknights into their lands, leaving the dirty business of harsh law enforcement to an already loathed third party, although convincing Hellknights to leave once they have been welcomed sometimes proves problematic for more freedom-loving societies.

Assets

Major orders

 
  • Maidrayne Vox, Mistress of Blades for the Order of the Nail, wears her order's distinctive armor.
  • There are numerous orders of Hellknights. Most have holdings in Cheliax, but a few have expanded or moved to operate outside the country, most typically in regions formerly held by the empire. Below are the seven major orders and their headquarters in alphabetical order:
  • Order of the Chain at Citadel Gheradesca near Corentyn (Cheliax)
  • Order of the Gate at Citadel Enferac near Pezzack (Cheliax)
  • Order of the Godclaw at Citadel Dinyar in the Aspodell Mountains (Isger)
  • Order of the Nail at Citadel Vraid near Korvosa (Varisia)
  • Order of the Pyre at Citadel Krane near Ostenso (Cheliax)
  • Order of the Rack at Citadel Rivad near Westcrown (Cheliax)
  • Order of the Scourge at Citadel Demain near Egorian (Cheliax)

Lesser orders

Numerous lesser orders of Hellknights exist, although few are known outside the borders of Cheliax. Although less pervasive, these smaller orders are only slightly less feared than their better-known brethren.
  • The Order of the Coil was formed in the former colony of Sargava (now known as Vidrian), and sought to prevent the "pollution" of the colonists by native cultures
  • It's current status since the reforming of the government under strictly local control is unknown.
  • Little is known about the secret Order of the Glyph.
  • The Whisperwood's Order of the Pike hunts down monsters
  • Egorian's Order of the Scar stalks assassins
  • The Order of the Torrent rescues victims of kidnapping, but have been in severe decline for the past several decades. It exists almost entirely in Kintargo.

Extinct orders

  • The Order of the Crux was hunted into extinction by the Order of the Scourge, although three graveknight members remain.
  • The Order of the Thorn was destroyed by the Order of the Pyre during the Chelish Civil War,
  • with the decisive battle being the two-week Siege of Demain in Arodus of 4635 AR.
  • The Order of the Vice exclusively battled threats from the Great Beyond.

Bastion of the Nail

When certain elements among the Justice Court felt that Magnimar badly needed additional law enforcement, but were deterred by the Council of Ushers and Pediment Building alike, they extended an invitation to the Hellknight Order of the Nail to lend their aid. Intrigued more by the opportunity to bring law to a region they had heard eschewed law, the Order agreed to send a small contingent from Citadel Vraid gratis. Since then, the agents in the Justice Court feel they may have asked for more than they truly wished, but the Order of the Nail is here to stay in Magnimar. What they lack in numbers they more than make up for in tenacity and skill, supplementing their income from Citadel Vraid by taking jobs from individuals seeking stronger protection than the city watch or most mercenary bands can provide. Here at the Bastion of the Nail, Paralictor Darean Halst is in command of this Magnimarian contingent of one of the Inner Sea region’s most infamous mercenary organizations.   Although the Hellknight Order of the Nail was originally coaxed to Varisia by Queen Domina of Korvosa decades ago, some members have been stationed in Magnimar in an attempt to bring law to a city they feel is in terrible need of order.

History

Daidian Ruel and the White Plague

The family of Daidian Ruel, a Wiscrani worshiper of Aroden, was killed by members of the demonic Path of Grace cult in 4575 AR as part of the years-long White Plague of murder and suicide. Ruel was refused justice by cult collaborators among Westcrown's upper classes, and he abandoned his faith and formed a vigilante posse to capture, beat, and kill the cultists. The Westcrown Dottari did not approve of his vigilante methods and arrested him in Sarenith of 4576 AR, but his followers broke him out of prison—against his own orders—hours later and absconded to Fort Rivad, then a Taldan ruin.   Ruel subsequently returned to the city and gave an impassioned speech indicting Cheliax's inaction against corruption and chaos before King Gaspodar, who was so moved that he pardoned Ruel and commissioned him to form a new knightly order. The speech, now known as "Merciless", remains one of the Hellknights' most important philosophical texts.  

Founding of the Hellknights

Citadel Rivad, first headquarters of the Hellknights and current home of the Order of the Rack. By Sarenith of 4577 AR, Ruel's order defeated the Path of Grace, and a grateful King Gaspodar gave Fort Rivad to be the knights' permanent home and authorized its restoration into Citadel Rivad, which was completed in Neth of 4580 AR. Ruel's public and repeated rejection of Aroden led the god's followers to dub the group "Hellknights", a denigration that Ruel defiantly adopted and which effectively made Ruel the first Hellknight. Ruel recruited his ally Sheel Leroung to his cause; Leroung would go on to form the Order of the Gate at Citadel Enferac in 4599 AR and is known as the first Hellknight signifer.  

Infernal influence

Ruel became obsessed with the thought that the soul of his son, who died by cult-encouraged suicide, was damned to Hell's topmost layer of Avernus, and sought Leroung's aid in summoning devils and interrogating them for information. Ruel incidentally learned much about how Hell organized its legions, and in respect of those methods incorporated them into the Hellknights'.   However, Ruel came under the influence of Voulgarghas, a gelugon, who convinced him to search for ways to save his son's lost soul. In Calistril of 4589 AR, Ruel disappeared on the same night as a fire at Citadel Rivad's library and the death of one of Leroung's apprentices. He was never seen again, and while Hellknights believe Voulgarghas knows of Ruel's fate, the gelugon has kept that knowledge secret

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