Desna
The Song of the Spheres
The night didn’t know beauty until Desna came into existence. While the other gods toiled away to create the world, she set her sights on the heavens, placing each star in the sky. After surveying her artistry, she hung the brightest star high in the north and made it her home. Her first gift to mortals was this beacon of hope, a twinkling sign in the dark sky that they could turn to when lost or unsure of themselves. Desna provides safe passage through the darkness to all, should they choose to follow.
Edicts aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer
Anathema cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior
Areas of Concern dreams, luck, stars, and travelers Desna is an impulsive and aloof goddess who delights in freedom, discovery, and mystery. Her aloofness stems not from arrogance, but from confidence in her own abilities and her desire to be unburdened by troubles. She is a collection of contrasts— an ancient goddess who dislikes predicting the future, a traveler who cares nothing for her destination, a carefree creature of instinct haunted by a past stretching back eons, and a peaceful deity forced to battle with old enemies, eternally young despite the weight of ages and stars upon her. Some believe Desna is flighty, frivolous, and easily distracted, but she has a cold side born of loss, tragedy, and battle. As a luck goddess, she always believes there is a chance for success, but knows that dreams can turn to nightmares and bright destinies can become dark fates; these opposites in her own nature define her and give her things to strive against. She challenges those who would corrupt her domain or who have wronged her friends or followers, striking at them with burning starlight, bad luck, and energies alien to Golarion. Although her dominion over dreams and stars means that many seers, diviners, and mystics revere her as an informal goddess of prophecy, she delights in the freedom of people to choose their own destiny. She prefers to use prophecy as a tool for exploration and creating choices, not for limiting action and snuffing hope, and finds “doom and gloom” prophecies and those that seem to guarantee good people will commit horrible acts. She hands out such warnings only in the direst circumstances, generally in dreams, and if she must send dreams that portend despair, she may grace a follower in need with the benefit of a helpful spell upon awakening (such as aid, magic vestment, prayer, protection from evil, or remove fear) that persists throughout the day. Thus does she pair dark portents with hope that the outcome may still be bright.
Edicts aid fellow travelers, explore new places, express yourself through art and song, find what life has to offer
Anathema cause fear or despair, cast nightmare or use similar magic to corrupt dreams, engage in bigoted behavior
Areas of Concern dreams, luck, stars, and travelers Desna is an impulsive and aloof goddess who delights in freedom, discovery, and mystery. Her aloofness stems not from arrogance, but from confidence in her own abilities and her desire to be unburdened by troubles. She is a collection of contrasts— an ancient goddess who dislikes predicting the future, a traveler who cares nothing for her destination, a carefree creature of instinct haunted by a past stretching back eons, and a peaceful deity forced to battle with old enemies, eternally young despite the weight of ages and stars upon her. Some believe Desna is flighty, frivolous, and easily distracted, but she has a cold side born of loss, tragedy, and battle. As a luck goddess, she always believes there is a chance for success, but knows that dreams can turn to nightmares and bright destinies can become dark fates; these opposites in her own nature define her and give her things to strive against. She challenges those who would corrupt her domain or who have wronged her friends or followers, striking at them with burning starlight, bad luck, and energies alien to Golarion. Although her dominion over dreams and stars means that many seers, diviners, and mystics revere her as an informal goddess of prophecy, she delights in the freedom of people to choose their own destiny. She prefers to use prophecy as a tool for exploration and creating choices, not for limiting action and snuffing hope, and finds “doom and gloom” prophecies and those that seem to guarantee good people will commit horrible acts. She hands out such warnings only in the direst circumstances, generally in dreams, and if she must send dreams that portend despair, she may grace a follower in need with the benefit of a helpful spell upon awakening (such as aid, magic vestment, prayer, protection from evil, or remove fear) that persists throughout the day. Thus does she pair dark portents with hope that the outcome may still be bright.
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