Dexterity

Players Handbook (page 11)

 
Dexterity encompasses a number of physical attributes including hand-eye coordination, agility, reflexes, precision, balance, and speed of movement. A high dexterity indicates superiority in all of the above attributes, while a low dexterity might well indicate that one of these attributes is actually superior, but that the others are very poor. Dexterity affects all characters with regard to initiative in attack, the projection of missiles from hand or other means, and in defensive measures. Dexterity is the major characteristic of the thief class of character, and it affects their professional activities (such as picking pockets, opening lacks, and so forth) accordingly. Thieves with a dexterity ability score of 16 or more gain a bonus of 10% of earned experience.
 

House Rule

 
No changes to existing rules.

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