Character Spells

Players Handbook (page 40-100)

 
The casting of spells, clerical and magical, is a very important aspect of play. Most spells have a verbal component, and so must be uttered. Most spells also have a somatic (movement of the caster's body, such as gesturing) component. Some spells have a third component, that of material.
 

House Rule

 
There's lots of them. They're all good, and for magic users/illusionists - cantrips are included (to be extracted from Imagine magazine - or possible Unearthed Arcana).
 

Class Spells

 

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