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Talent lister

Academic Aristocrat Clergy Common Folk
Biologist
Botanist
Copycat
Diligent
Researcher
Disciplinarian
Drunkard
Forecaster
Gambler
Local Historian
Mystical Scholar
Passionate Orator
Pathologist
Problem Solver
Runekeeper
Sawbones
Translator
Born In the Saddle
Copycat
Court Schemer
Disciplinarian
Drunkard
Elusive
Figure of Authority
Gambler
Impressionist
Local Historian
Problem Solver
Quick Fingers
Translator
Astute Intuition
Cabal Lorekeeper
Confessor
Copycat
Diligent Researcher
Disciplinarian
Drunkard
Figure of Authority
Idolist
Interrogator
Local Historian
Menacing Presence
Mystical Scholar
Passionate Orator
Pathologist
Sawbones
Shrewd Deduction
Beast Whisperer
Biologist
Botanist
Calloused Hands
Disciplinarian
Drunkard
Elusive
Flamboyant Presentation
Forecaster
Gambler
Gut Feeling
Hard-Working
Navigator
Wayfarer
Criminal Militarist Outlander Seafarer
Bounty Hunter
Quick Fingers
Contortionist
Copycat
Disciplinarian
Drunkard
Elusive
Gambler
Grifter
Heister
Impressionist
Interrogator
Menacing Presence
Nimble Fingers
Renowned
Ropes-man
Sentry
Urban Sprinter
Astute Intuition
Beast Whisperer
Born in the Saddle
Bounty Hunter
Calloused Hands
Copycat
Disciplinarian
Drunkard
Figure of Authority
Forecaster
Gambler
Hard-Working
Interrogator
Menacing Presence
Navigator
Passionate Orator
Recruiter
Renowned
Sentry
Shrewd Deduction
Urban Sprinter
Wayfarer
Beast Whisperer
Biologist
Born in the Saddle
Botanist
Calloused Hands
Disciplinarian
Drunkard
Forecaster
Gambler
Gut Feeling

Hard-Working
Local Historian
Navigator
Renowned
Translator
Calloused Hands
Copycat
Disciplinarian
Drunkard
Forecaster
Gambler
Gut Feeling
Hard-Worker
Menacing Presence
Navigator
Recruiter
Renowned
Ropes-man
Sea Dog
Sentry
Wayfarer

Talents

Overview:

Astute Intuition

Whenever you make a Wisdom (Insight) check while trying to detect a lie from Aristocrats, Criminals, or Common Folk, you can add your Profession Die to the roll.

Beast Whisperer

Whenever you make a Wisdom (Animal Handling) check to train or direct orders to a beast, you can add your Profession Die to the roll.

Biologist

Whenever you make an Intelligence (Nature) check to determine the properties of animals, you can add your Profession Die to the roll.

Born In the Saddle

Whenever you make a Wisdom (Animal Handling) check while riding an animal or interacting with your mount, you can add your Profession Die to the roll.

Botanist

Whenever you make an Intelligence (Nature) check to determine the properties of plants, you can add your Profession Die to the roll.

Bounty Hunter

Whenever you make a Wisdom (Survival) to track Criminals, you can add your Profession Die.

Cabal Lorekeeper

Whenever you make an Intelligence (Religion) check to recall information about Celestials, Fiends, Fey, or Undead, you can add your Profession Die to the roll.

Calloused Hands

Whenever you make a Strength (Athletics) check to lift, drag, or shove a heavy object, you can add your Profession Die to the roll.

Confessor

Whenever you make a Charisma (Persuasion) check to reveal a secret or ask a favor of anyone who follows the same religion or deity as you, you can add your Profession Die to the roll.

Contortionist

Whenever you make a Dexterity or Dexterity (Acrobatics) check to squeeze through a small space or escape bonds, you can add your Profession Die to the roll.

Copycat

Whenever you make an Intelligence or Intelligence (Forgery Kit) check to forge or create a document, you can add your Profession Die to the roll.

Court Schemer

Whenever you make a Charisma (Deception) check when conversing with Aristocrats, you can add your Profession Die.

Diligent Researcher

Whenever you make an Intelligence check to research a subject, you can add your Profession Die to the roll.

Disciplinarian

Whenever you make a Charisma (Intimidation) check while issuing a command to an individual of lower rank within your background, you can add your Profession Die to the roll.

Drunkard

Whenever you make a Constitution check to determine if you will throw up, pass out, or how severe a hangover is, you can add your Profession Die to the roll.

Elusive

Whenever you make a Dexterity (Stealth) check to hide or blend into a crowd of humanoids that share your background, you can add your Profession Die to the roll.

Figure of Authority

Whenever you make a Charisma (Persuasion) check while interacting with Common Folk, you may add your Profession Die to the roll.

Flamboyant Presentation

Whenever you make a Charisma (Performance) check to entertain Aristocrats, Common Folk, or Seafarers, you can add your Profession Die to the roll.

Forecaster

Whenever you make a Wisdom (Survival) check to determine the weather for the next 48 hours, you can add your Profession Die to the roll.

Gambler

Whenever you make a Dexterity (Sleight of Hand) or Wisdom (Perception) check to cheat at a game or catch someone else cheating, you can add your Profession Die to the roll.

Grifter

Whenever you make a Charisma (Deception) check, and are attempting to pass off a fake object as authentic, you can add your Profession Die to the roll.

Gut Feeling

Whenever you make a Wisdom (Insight) check to detect if an Aristocrat or Criminal is lying, you can add your Profession Die to the roll.

Hard-Working

Whenever you make a Constitution check for a repetitive task such as marching or laboring for hours without rest, you can add your Profession Die to the roll.

Heister

Whenever you make a Wisdom (Perception) check to spot traps, sentries, and other security measures, you can add your Profession Die to the roll.

Idolist

Whenever you make an Intelligence (Religion) check to recall information on religious or cult related symbols, you can add your Profession Die to the roll.

Impressionist

Whenever you make a Charisma (Performance) or Charisma (Deception) check to mimic the mannerisms, voice, or appearance of another humanoid, you can add your Profession Die to the roll.

Interrogator

Whenever you make a Charisma (Intimidation) check to extract information from an enemy who is restrained, you can add your Profession Die to the roll.

Local Historian

Whenever you make an Intelligence (History) check to determine the history of an item, location, or cultural phenomenon from the same region as you, you can add your Profession Die to the roll.

Menacing Presence

Whenever you make a Charisma (Intimidation) check, and are interacting with Academics, Common Folk, or Seafarers, you can add your Profession Die to the roll.

Mystical Scholar

Whenever you make an Intelligence (Arcana) check to recall information on Aberrations, Constructs, or Elementals, you can add your Profession Die to the result.

Navigator

Whenever you make a vehicle check, you can add your Profession Die to the roll.

Nimble Fingers

Whenever you make a Dexterity (Thieves’ Tools) check to pick a lock, you can add your Profession Die to the roll.

Passionate Orator

Whenever you make a Charisma (Performance) check to influence an Academic, Military, or Clergy member, you can add your Profession Die to the roll.

Pathologist

Whenever you make a Wisdom (Medicine) check to diagnose or treat a disease, add your Profession Die to the roll.

Problem Solver

Whenever you make an Intelligence (Investigation) check to decipher a coded message or puzzle, you can add your Profession Die to the roll.

Quick Fingers

Whenever you make a Dexterity (Sleight of Hand) check to place a small object on a humanoid or sneak something into their food or beverage, you can add your Profession Die to the roll.

Recruiter

Whenever you make a Charisma (Persuasion) check to recruit people into a role, you can add your Profession Die to the roll.

Renowned

Whenever you make a Charisma (Persuasion) check, and are interacting with Military, Outlanders, or Criminals, you may add your Profession Die.

Ropes-man

Whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check to climb, move along, or jump onto ropes, you can add your Profession Die.

Runekeeper

Whenever you make an Intelligence (Arcana) check to uncover the properties and uses of magical runes, glyphs, or other symbols, you can add your Profession Die to the roll.

Sawbones

Whenever you make a Wisdom (Medicine) check dealing with Grievous Wounds, you can add your Profession Die to the roll.

Sea Dog

Whenever you make a Strength (Athletics) check to swim in water, you can add your Profession Die to the roll.

Sentry

Whenever you make a Wisdom (Perception) check while on watch duty or defending a fortification, you can add your Profession Die to the roll.

Shrewd Deduction

Whenever you make an Intelligence (Investigation) check to investigate a crime scene, you can add your Profession Die to the roll.

Translator

Whenever you make an Intelligence check to communicate with a creature who doesn’t share a language with you, you can add your Profession Die to the result.

Urban Sprinter

Whenever you make a Strength (Athletics) or Dexterity (Acrobatics) check while running away from a pursuer, or pursuing someone else, you can add your Profession Die to the roll.

Wayfarer

Whenever you make a Wisdom (Survival) check to find a path or avoid getting lost, you can add your Profession Die to the roll.

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