Overview: Astute Intuition
Whenever you make a Wisdom (Insight) check
while trying to detect a lie from Aristocrats,
Criminals, or Common Folk, you can add your
Profession Die to the roll.
Beast Whisperer
Whenever you make a Wisdom (Animal Handling)
check to train or direct orders to a beast, you can
add your Profession Die to the roll.
Biologist
Whenever you make an Intelligence (Nature)
check to determine the properties of animals, you
can add your Profession Die to the roll.
Born In the Saddle
Whenever you make a Wisdom (Animal Handling)
check while riding an animal or interacting with
your mount, you can add your Profession Die
to the roll.
Botanist
Whenever you make an Intelligence (Nature)
check to determine the properties of plants, you
can add your Profession Die to the roll.
Bounty Hunter
Whenever you make a Wisdom (Survival) to track
Criminals, you can add your Profession Die.
Cabal Lorekeeper
Whenever you make an Intelligence (Religion)
check to recall information about Celestials,
Fiends, Fey, or Undead, you can add your
Profession Die to the roll.
Calloused Hands
Whenever you make a Strength (Athletics) check
to lift, drag, or shove a heavy object, you can add
your Profession Die to the roll.
Confessor
Whenever you make a Charisma (Persuasion)
check to reveal a secret or ask a favor of anyone
who follows the same religion or deity as you, you
can add your Profession Die to the roll.
Contortionist
Whenever you make a Dexterity or Dexterity
(Acrobatics) check to squeeze through a small
space or escape bonds, you can add your
Profession Die to the roll.
Copycat
Whenever you make an Intelligence or
Intelligence (Forgery Kit) check to forge or create
a document, you can add your Profession Die
to the roll.
Court Schemer
Whenever you make a Charisma (Deception) check
when conversing with Aristocrats, you can add
your Profession Die.
Diligent Researcher
Whenever you make an Intelligence check to
research a subject, you can add your Profession
Die to the roll.
Disciplinarian
Whenever you make a Charisma (Intimidation)
check while issuing a command to an individual
of lower rank within your background, you can
add your Profession Die to the roll.
Drunkard
Whenever you make a Constitution check to
determine if you will throw up, pass out, or how
severe a hangover is, you can add your Profession
Die to the roll.
Elusive
Whenever you make a Dexterity (Stealth) check
to hide or blend into a crowd of humanoids
that share your background, you can add your
Profession Die to the roll.
Figure of Authority
Whenever you make a Charisma (Persuasion)
check while interacting with Common Folk, you
may add your Profession Die to the roll.
Flamboyant Presentation
Whenever you make a Charisma (Performance)
check to entertain Aristocrats, Common Folk,
or Seafarers, you can add your Profession Die
to the roll.
Forecaster
Whenever you make a Wisdom (Survival) check to
determine the weather for the next 48 hours, you
can add your Profession Die to the roll.
Gambler
Whenever you make a Dexterity (Sleight of Hand)
or Wisdom (Perception) check to cheat at a game
or catch someone else cheating, you can add your
Profession Die to the roll.
Grifter
Whenever you make a Charisma (Deception)
check, and are attempting to pass off a fake object
as authentic, you can add your Profession Die
to the roll.
Gut Feeling
Whenever you make a Wisdom (Insight) check to
detect if an Aristocrat or Criminal is lying, you
can add your Profession Die to the roll.
Hard-Working
Whenever you make a Constitution check for a
repetitive task such as marching or laboring for
hours without rest, you can add your Profession
Die to the roll.
Heister
Whenever you make a Wisdom (Perception)
check to spot traps, sentries, and other security
measures, you can add your Profession Die
to the roll.
Idolist
Whenever you make an Intelligence (Religion)
check to recall information on religious or cult related symbols, you can add your Profession Die
to the roll.
Impressionist
Whenever you make a Charisma (Performance)
or Charisma (Deception) check to mimic the
mannerisms, voice, or appearance of another
humanoid, you can add your Profession Die
to the roll.
Interrogator
Whenever you make a Charisma (Intimidation)
check to extract information from an enemy who
is restrained, you can add your Profession Die
to the roll.
Local Historian
Whenever you make an Intelligence (History)
check to determine the history of an item,
location, or cultural phenomenon from the same
region as you, you can add your Profession Die
to the roll.
Menacing Presence
Whenever you make a Charisma (Intimidation)
check, and are interacting with Academics,
Common Folk, or Seafarers, you can add your
Profession Die to the roll.
Mystical Scholar
Whenever you make an Intelligence (Arcana)
check to recall information on Aberrations,
Constructs, or Elementals, you can add your
Profession Die to the result.
Navigator
Whenever you make a vehicle check, you can add
your Profession Die to the roll.
Nimble Fingers
Whenever you make a Dexterity (Thieves’ Tools)
check to pick a lock, you can add your Profession
Die to the roll.
Passionate Orator
Whenever you make a Charisma (Performance)
check to influence an Academic, Military, or
Clergy member, you can add your Profession Die
to the roll.
Pathologist
Whenever you make a Wisdom (Medicine) check
to diagnose or treat a disease, add your Profession
Die to the roll.
Problem Solver
Whenever you make an Intelligence
(Investigation) check to decipher a coded message
or puzzle, you can add your Profession Die
to the roll.
Quick Fingers
Whenever you make a Dexterity (Sleight of Hand)
check to place a small object on a humanoid or
sneak something into their food or beverage, you
can add your Profession Die to the roll.
Recruiter
Whenever you make a Charisma (Persuasion)
check to recruit people into a role, you can add
your Profession Die to the roll.
Renowned
Whenever you make a Charisma (Persuasion)
check, and are interacting with Military,
Outlanders, or Criminals, you may add your
Profession Die.
Ropes-man
Whenever you make a Strength (Athletics) or
Dexterity (Acrobatics) check to climb, move
along, or jump onto ropes, you can add your
Profession Die.
Runekeeper
Whenever you make an Intelligence (Arcana)
check to uncover the properties and uses of
magical runes, glyphs, or other symbols, you can
add your Profession Die to the roll.
Sawbones
Whenever you make a Wisdom (Medicine) check
dealing with Grievous Wounds, you can add your
Profession Die to the roll.
Sea Dog
Whenever you make a Strength (Athletics) check
to swim in water, you can add your Profession Die
to the roll.
Sentry
Whenever you make a Wisdom (Perception) check
while on watch duty or defending a fortification,
you can add your Profession Die to the roll.
Shrewd Deduction
Whenever you make an Intelligence
(Investigation) check to investigate a crime scene,
you can add your Profession Die to the roll.
Translator
Whenever you make an Intelligence check to
communicate with a creature who doesn’t share
a language with you, you can add your Profession
Die to the result.
Urban Sprinter
Whenever you make a Strength (Athletics) or
Dexterity (Acrobatics) check while running away
from a pursuer, or pursuing someone else, you
can add your Profession Die to the roll.
Wayfarer
Whenever you make a Wisdom (Survival) check to
find a path or avoid getting lost, you can add your
Profession Die to the roll.
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