Goblin

A subterranean folk, goblins can be found in every corner of the multiverse. Goblins thrived in dangerous domains thanks to a supernatural knack for finding the weak spots in foes larger than themselves and for getting out of trouble. Many Goblins still follow the archfey that rules the courts.

Basic Information

Genetics and Reproduction

Normal Reproduction

Growth Rate & Stages

Goblins hit adulthood at 15 years and live about 80 years.

Behaviour

A goblin tribe is organized in a four-tiered caste system made up of lashers, hunters, gatherers, and pariahs. The status of every family in the tribe is based on its importance to the tribe’s survival. Families that belong to the higher-ranking castes keep their status by not sharing their knowledge and skills with other families, while those in the lower castes have little hope of escaping their plight.

Outsiders who don’t understand the goblins’ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when two hunters viciously attack. A captured group of invaders might hang in a net while dozens of goblins pass by and pay them no heed until a group of gatherers shows up.

Additional Information

Perception and Sensory Capabilities

Darkvision: You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.

Fury of the Small: When you damage a creature with an attack or a spell and the creature’s size is larger than yours, you can cause the attack or spell to deal extra damage to the creature. The extra damage equals your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a long rest, and you can use it no more than once per turn.

Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.

Origin/Ancestry
Fey

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