Traits - Pathfinder
Existing Core Rules Traits
This section details changes that are applicable to the Pathfinder RPG traits list to be compatible with the world of Aeleon. At present only traits from the Core Advanced Player's Guide are included.Basic Traits
Combat Traits
There are no changes to any of the core combat traitsFaith Traits
The following faith traits have changes. All other core faith traits remain unchanged. Birthmark
Only permitted to clerics of The Three.
Devotee of the Green
This counts as both of your trait selections. No additional traits may be selected. Not permitted for clerics of the Three
Ease of Faith
This trait is not permitted.
History of Heresy
This trait is not permitted.
Indomitable Faith
This trait is not permitted.
Scholar of the Great Beyond
The Knowledge (history) bonus only applies to events that occurred after The Great Fall. The Knowledge (planes) bonus only applies to Celestial planes.
Magic Traits
The following magic trait has changes. All other core magic traits remain unchanged. Magical Knack
This trait is not permitted.
Social Traits
There are no changes to the core social traits.Campaign Traits
No campaign traits that were not created for the World of Aeleon are permitted.Race Traits
Racial traits as listed in the Advanced Players Guide are not permitted. Rules will be provided later on how racial traits will work.Regional Traits
No regional traits that were not created for the World of Aeleon are permitted.Religion Traits
No religion traits that were not created for the World of Aeleon are permitted.Remove these ads. Join the Worldbuilders Guild
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