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Traits - Pathfinder

Existing Core Rules Traits

This section details changes that are applicable to the Pathfinder RPG traits list to be compatible with the world of Aeleon. At present only traits from the Core Advanced Player's Guide are included.  

Basic Traits

Combat Traits

There are no changes to any of the core combat traits  

Faith Traits

The following faith traits have changes. All other core faith traits remain unchanged.

Birthmark

Only permitted to clerics of The Three.

Devotee of the Green

This counts as both of your trait selections. No additional traits may be selected. Not permitted for clerics of the Three

Ease of Faith

This trait is not permitted.

History of Heresy

This trait is not permitted.

Indomitable Faith

This trait is not permitted.

Scholar of the Great Beyond

The Knowledge (history) bonus only applies to events that occurred after The Great Fall. The Knowledge (planes) bonus only applies to Celestial planes.

 

Magic Traits

The following magic trait has changes. All other core magic traits remain unchanged.

Magical Knack

This trait is not permitted.

 

Social Traits

There are no changes to the core social traits.  

Campaign Traits

No campaign traits that were not created for the World of Aeleon are permitted.  

Race Traits

Racial traits as listed in the Advanced Players Guide are not permitted. Rules will be provided later on how racial traits will work.  

Regional Traits

No regional traits that were not created for the World of Aeleon are permitted.  

Religion Traits

No religion traits that were not created for the World of Aeleon are permitted.


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