I'd been pondering the basic concepts behind the world of Aeleon for a number of years now. I wanted to create a world that put a twist on the standard divine magic rules. It has long been a standard in fantasy gaming that things in the divine formed themselves along the standard 9-block alignment scale along two axis: Good to Evil and Law to Chaos, with Neutrality in the center. While alignment as is remains unchanged, I didn't want divine magic, and the pantheon of deities that go along with it, to be strictly tied to it. With that differing take on the pantheon of this world, divine magic and certain game mechanics will operate somewhat modified over standard Pathfinder and Dungeons & Dragons 5e rules. The short version is that magic that is tied to good and evil, such as the spell Protection from Evil, no longer exists in this world. Or, at least, it is no longer known. The three gods being tied across the Law vs Chaos spectrum have outlawed such magic, accepting both good and evil followers amongst their flocks. I also wanted Aeleon to be a world in turmoil, where the players will have to decide over time whether they are a part of the system or working against it. A thousand years of living under the domination of the Three has brought the population to a boiling point. Players can support the current regimes. The result can be great wealth and opportunities. Or they can side with the growing unrest, playing the part of rebels, the tiny upstarts trying to overthrow the dominating power. It is the great moral dilemma. Neither side is strictly right, but also is neither side wrong. It is that great dilemma that intrigues me the most about this world. I've also taken to put into Aeleon several other pieces which go against the standard fantasy tropes. For one, orcs are full PC citizens. They are a civilized race, full members of society, and fully playable as primary characters. I've also created a world where inter-marriage is not only fully acceptable, but commonplace. The standard "half-elf" and "half-orc" PC races are no longer things in and of themselves. There are more details around this coming in the Mixed-Bloods section. Another place where I've made significant changes lies around knowledge in general and bards in particular. Due to the current cultural and political environment I've established in Aeleon, it no longer made sense to have a lot of information PCs take for granted with a roll of the d20 to be so nearly accessible. More details around this will be available in the Skills and Bard sections. More changes will be detailed out as I continue to expand the knowledge of this world and add to these documents. Take a peek around and let me know what you think. I welcome all input and feedback you may have. But please, keep in mind that this is a work in progress, barely even begun. Much more is on its way!