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Feats - Pathfinder

This section details changes that are applicable to the Pathfinder RPG feats list to be compatible with the world of Aeleon.   For notes on class feats, please consult the classes section.  

Core Rules Feats

 

Acrobatic

No changes

Acrobatic Steps

No changes

Agile Maneuvers

No changes

Alignment Channel

Clerics of The Three may only select chaos or law. They may not select good or evil.

Animal Affinity

No changes

Arcane Armor Mastery

No changes

Arcane Armor Training

No changes

Arcane Strike

No changes

Armor Proficiency

No changes

Athletic

No changes

Augment Summoning

No changes, but see the Summoning Magic section for more details.

Bleeding Critical

No changes

Blind-Fight

No changes

Blinding Critical

No changes

Brew Potion

The brewing of magical potions has the same restrictions as all magic.

Catch Off-Guard

No changes

Channel Smite

FORBIDDEN - See magic rules on Good and Evil

Cleave

No changes

Combat Casting

No changes

Combat Expertise

No changes

Combat Reflexes

No changes

Command Undead

See section on Channel Energy for adjustments to use of the channel energy ability

Craft Magic Arms and Armor

Limited restrictions as detailed in the Magic section

Craft Rod

Limited restrictions as detailed in the Magic section

Craft Staff

Limited restrictions as detailed in the Magic section

Craft Wand

Limited restrictions as detailed in the Magic section

Craft Wondrous Item

Limited restrictions as detailed in the Magic section

Critical Focus

No changes

Dazzling Display

No changes

Deadly Aim

No changes

Deadly Stroke

No changes

Deafening Critical

No changes

Deceitful

No changes

Defensive Combat Training

No changes

Deflect Arrows

No changes

Deft Hands

No changes

Diehard

No changes

Disruptive

No changes

Dodge

No changes

Double Slice

No changes

Elemental Channel

Forbidden to clerics of The Three.

Empower Spell

No changes

Endurance

No changes

Enlarge Spell

No changes

Eschew Materials

No changes

Exhausting Critical

No changes

Exotic Weapon Proficiency

No changes

Extend Spell

No changes

Extra Ki

No changes

Extra Lay On Hands

No changes

Extra Mercy

No changes

Extra Performance

No changes

Extra Rage

No changes

Far Shot

No changes

Fleet

No changes

Forge Ring

Limited restrictions as detailed in the Magic section

Gorgon's Fist

No changes

Great Cleave

No changes

Great Fortitude

No changes

Greater Bull Rush

No changes

Greater Disarm

No changes

Greater Feint

No changes

Greater Grapple

No changes

Greater Overrun

No changes

Greater Penetrating Strike

No changes

Greater Shield Focus

No changes

Greater Spell Focus

No changes

Greater Spell Penetration

No changes

Greater Sunder

No changes

Greater Trip

No changes

Greater Two-Weapon Fighting

No changes

Greater Vital Strike

No changes

Greater Weapon Focus

No changes

Greater Weapon Specialization

No changes

Heighten Spell

No changes

Improved Bull Rush

No changes

Improved Channel

No changes

Improved Counterspell

No changes

Improved Critical

No changes

Improved Disarm

No changes

Improved Familiar

PROHIBITED

Improved Feint

No changes

Improved Grapple

No changes

Improved Great Fortitude

No changes

Improved Initiative

No changes

Improved Iron Will

No changes

Improved Lightning Reflexes

No changes

Improved Overrun

No changes

Improved Precise Shot

No changes

Improved Shield Bash

No changes

Improved Sunder

No changes

Improved Trip

No changes

Improved Two-Weapon Fighting

No changes

Improved Unarmed Strike

No changes

Improved Vital Strike

No changes

Improved Weapon Mastery

No changes

Intimidating Prowess

No changes

Iron Will

No changes

Leadership

No changes

Lightning Reflexes

No changes

Lightning Stance

No changes

Lunge

No changes

Magical Aptitude

No changes

Manyshot

No changes

Martial Weapon Proficiency

No changes

Master Craftsman

Limited restrictions as detailed in the Skills - Pathfinder section

Maximize Spell

No changes

Medusa's Wrath

No changes

Mobility

No changes

Mounted Archery

No changes

Mounted Combat

No changes

Natural Spell

No changes

Nimble Moves

No changes

Penetrating Strike

No changes

Pursuasive

No changes

Pinpoint Targeting

No changes

Point-Blank Shot

No changes

Power Attack

No changes

Precise Shot

No changes

Quick Draw

No changes

Quicken Spell

No changes

Rapid Reload

No changes

Rapid Shot

No changes

Ride-By Attack

No changes

Run

No changes

Scorpion Style

No changes

Scribe Scroll

Limited restrictions as detailed in the Magic section

Selective Channeling

No changes

Self-Sufficient

No changes

Shatter Defenses

No changes

Shield Focus

No changes

Shield Master

No changes

Shield Proficiency

No changes

Shield Slam

No changes

Shot on the Run

No changes

Sickening Critical

No changes

Silent Spell

No changes

Simple Weapon Proficiency

No changes

Skill Focus

No changes, except it may not be applied to forbidden skills

Snatch Arrows

No changes

Spell Focus

No changes

Spell Mastery

No changes

Spell Penetration

No changes

Spellbreaker

No changes

Spirited Charge

No changes

Spring Attack

No changes

Staggering Critical

No changes

Stand Still

No changes

Stealthy

No changes

Step Up

No changes

Still Spell

No changes

Strike Back

No changes

Stunning Critical

No changes

Stunning Fist

No changes

Throw Anything

No changes

Tiring Critical

No changes

Toughness

No changes

Tower Shield Proficiency

No changes

Trample

No changes

Turn Undead

Altered as detailed in the Channel Energy - Pathfinder section

Two-Weapon Defense

No changes

Two-Weapon Fighting

No changes

Two-Weapon Rend

No changes

Unseat

No changes

Vital Strike

No changes

Weapon Finesse

No changes

Weapon Focus

No changes

Weapon Specialization

No changes

Whirlwind Attack

No changes

Widen Spell

No changes

Wind Stance

No changes

   


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