Adventurer's Guild

Evocatively named, the Adventurer’s Guild is exactly what it sounds like. An association of adventurers that operate across the Sword Coast.

Background

The main business of Adventurer's Guild is to receive requests instead of the individual adventurer needing to do so. Vivik, the guildmaster, examines whether or not the request is legal, and how difficult it will be. Afterward, he classifies the request within the rank system, giving it an appropriate one and releases information about the quest to the other members. Such requests would be listed on the guild board as specific missions for different ranked adventurers to accept. Also, if a client nominates a certain adventurer, the guild will liaise between the client and the adventurer.

Rules and Practices

Vivik requires that all Adventurers acting on behalf of the guild follow certain rules. Naturally, out in the field, rules may end up being overlooked... At each character's own risk.
The rules are simple and straightforward:

  • All Guild members will act in the Guild's interest.
  • No Guild member shall harm another Guild member or their possessions.
  • Local Laws shall be respected always.
  • Surrendered foes will be under our protection until handed over to the local law.
  • The use of force against innocent parties is never an option.
  • The protection of innocent parties supersedes all above rules.
  • Guild members will submit to the will of local law enforcement unless that law enforcement has itself been compromised.
  • The raising of undead and the summoning of fiends is strictly prohibited.
  Punishment for breaking these rules varies case by case, and is delivered by the Guildmaster.
Faction Info
Leader: Vivk
Headquarters: Neverwinter Woods
Status: Active

Maps

  • Adventuring Guild