Leveling Up

Experience Gain

We will be using a modified version of the Experience Yield method. Instead of tracking EXP you gain from each encounter instead you track it by how long you spend playing with a character. The following table will detail how much EXP is required to progress to each level.

Rank Level Time Played (Hours)
Bronze
3
0 (Start)
Bronze
4
9
Bronze
5
21
Silver
6
36
Silver
7
54
Silver
8
75
Gold
9
99
Gold
10
126
Gold
11
156
Platinum
12
189
Platinum
13
225
Platinum
14
264
Diamond
15
306

For example, if I was to play Joe Schmoe, the level 3 Fighter, for 6 hours after already playing him for 5 hours previously, I would reach 11 hours of play total and at the end of that session would level up. I would then be 10 more hours away from reaching level 5 and so on.   You will notice that the table ends at level 15. Mechanically, this is to avoid the power creep of 8th and 9th level spells such as Wish, True Polymorph, Gate, Clone, etc. and the exploits that can come from the downtime your characters will have and repeatedly casting these spells.   Please keep the character's projected level in mind when building or multiclassing. Occasionally there may be events or one off sessions where you may be able to dust off a diamond level character and put it to use, so please do not lose their character sheet.  

Quest Difficulty and Requirements

The missions the Dungeon Masters post will be tagged with one of the seven ranks that they believe is most appropriate for that given session and will also recieve a grade to describe the estimated difficuly for that one shot or adventure. The following table describes what letter would be appropriate for what rank, as well as some examples and expected rewards for one of these missions. Keep in mind these levels are entirely subjective and up to the Dungeon Master's discretion.

Difficulty Rank Example Expected Reward (Per Person)
F
Bronze
Little to no threat, e.g. odd jobs, diplomatic missions, or pure exploration
Less than 100gp
E
Bronze
Minor threats, eg. protection from bandits or capturing/surpressing wild animals
100gp - 200gp
D
Silver
Medium threats, e.g. retrieving an important object from a powerful foe
200gp - 400gp
C
Silver
Major threats, e.g. escorting or assassinating figures of power.
300gp - 600gp
B
Gold
City level threats, e.g. killing a Beholder, or retrieving artifacts of immense power
500gp - 900gp
A
Gold
State level threats, eg. transporting highly classified documents or fending off an army
700gp - 1200gp
S
Platinum
Continent level threats, e.g. fighting an ancient Dragon or destroying and Evil Lich
1000gp - 1600gp

An adventurer may only participate in a mission that is an appropriate level for their rank. For example a Platinum Rank adventurer cannot participate in a E level mission because they will overshadow the lower leveled characters and cause an unbalanced game. The only exception to this is if the Dungeon Master decides to allow this. Examples of this might be that they decide that the best level for the characters would be best at 5 to 7 and in that circumstance they would tag both Bronze and Silver for a D rank mission with the details in the quest summary. Or perhaps they are preparing a heavy role play sessions with little to no combat or maybe a session revolving around puzzles and thought concepts.  

Unlocking More Characters

With the inclusion of certain ranks not being able to take on certain quests we integrated a method of being able to have and manage more than one character. This is provided so that you can still participate in missions your first character may be too high of a level for.
Unlocking Character Slots
1st Character You start with this
2nd Character Unlocked once at least one character achieves level 6 or higher
3rd Character Unlocked once at least one character achieves level 9 and another at level 6 or higher
4th Character Unlocked once at least one character achieves level 12, another reaches level 9 and another at level 6 or higher
Additional Slots Unlocked once one of your characters achieves level 15