Northbend Settlement in Adventures Grim | World Anvil

Northbend

A fairly bustling river-port on the northern end of the Kingdom of Arnweth. Ruled by Arch-Duke Olsic, Northbend has its share of criminal enterprises. It is also home to Tallheart Keep, an ancient castle the ruins of which are braved by hearty adventurers in search of quick riches and (often) a quicker death.    

Defences

Garrisoned (+25% to upkeep and upgrade costs)
Exterior Wall-Primitive (Toughness: 20/Wounds: 2)
  • Surrounds the entirety of the town
  • Includes one Gate-Heavy Wood (Toughness: 20/Wounds: 2)
  • Connects to Riverwatch Keep, The Forhold, Watchkeep, and Downstream Tower

Riverwatch Keep-Fortress (10 units - Toughness: 35/Wounds: 10 - 1/2 Cover - +4 AC)
  • Motte (steep terrain on approach)
  • North Bastion - (1 Unit - Toughness: 35/Wounds: 10 - 3/4 Cover - +4 AC - +4 RAB & +2 Ranged Power in 2" - +2 RAB & +1 Ranged Power in 4")
  • South Bastion - (1 Unit - Toughness: 35/Wounds: 10 - 3/4 Cover - +4 AC - +4 RAB & +2 Ranged Power in 2" - +2 RAB & +1 Ranged Power in 4")
  • Keep - (5 Units - Toughness: 35/Wounds: 10 - 3/4 Cover - +4 AC - +4 RAB & +2 Ranged Power in 2" - +2 RAB & +1 Ranged Power in 4")

Industry & Trade

Base Production: 3,750 RP   Total Production: 5,625 RP   Upkeep: 1,688 RP 

Infrastructure

Irrigation (+50% RP) Armory (can raise Irregulars on off seasons, they cannot leave province) Marketplace (-10% Upkeep cost) 

Guilds and Factions

  • Cartographers, Calligraphers, Scribes, & Scriveners Guild
  • Cathedral of St. Tyr (Church/Temple: level 5 - Upkeep: 2,250)
  • The Bakers (Gang/Mob: level 4 - Upkeep: 1,200)
  • The Connie Boys (Gang/Gang: level 3)
  • The Maybes (Gang/Gang: level 1)

Active Adventurers

Creple the Cripple - (Logan)
Jack Windmere - (Cole)
Kinri Sway - (Bowen)
Brother Arthur - (Cole)
Hulihan the Dandyman - (Ben)
Flindel Bandersnatch - (Ben)
Udo - (Bowen)

Major NPCs

Lord Olsic
  Gorges Rost, Baron
Type
Large town
Owner/Ruler
Owning Organization

Services

Blacksmith - +1 Weapons & Armor
Cartographers, Calligraphers, Scribes & Scriveners Guild - Research

Deceased Adventurers

Ser Dayne - (Cole) An honorable hedge-knight of Northbend, devoted to Earl Olsic and hoping to join his household guard. 
Alistair Rost - (Logan) Renowned duelist, third son of the Baron Gorges Rost of Northbend 
Hadenbur Wiselash - (Bowen) Cartographers, Calligraphers, Scribes, and Scriveners Guild 
Gareth Ironfist - (Logan) A holy avenger, trying to bring the light of God to the world. 
Mr. Scarry - (Dylan) Creepy, keeps to himself. Sometimes interjects with tales of mass bloodshed. 
Tom Badgerlock - (Cole) Doesn't spend much time in town, because he was originally a criminal found guilty of horsethievery; but his life was spared and he was exiled from Hemmsford. This led to him becoming and adventurer. 
Imis "The Helping Hand" Cragtail - (Bowen) Ex-bandit, one-handed, middle-aged, grizzly; the sort of guy you'd expect to see telling stories at the bar. Fancies himself 'the Helping Hand'. Just kinda your ordinary fellow who's lived a rough life. 
'Lord' Everbleed - (Dylan) Court mage from Gloster. Creepy, into dark magic. 
Jeanne Windmere - (Cole) Retainer-turned-Ratcatcher. Also a total badass. Survived at least two adventures into the Underkeep. Slew the Great-Maw Beast of Tallheart Keep. 
Amert - (Bowen) Risk-averse Rope-Guard. 
Yani Lodestar - (Dylan) Flamboyant and (somewhat) famous adventurer. Very popular around town. 
Ellena Royce - (Bowen) She fought real good. 
Narder - (Dylan) A real hero. 
Andaro Divor - (Bowen) Urn in hell, Maybe later, May your Caltrops keep you one step ahead of the Devil

This article has no secrets.

Comments

Please Login in order to comment!