Dillyu
Dillyu
Medium Sea elf, Sailor, Chaotic Good
STR
10
( +0 )
DEX
13
( +1 )
CON
12
( +1 )
INT
10
( +0 )
WIS
10
( +0 )
CHA
12
( +1 )
Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Flaws
Passionately hates sahuagin
Child of the Sea. You can breathe air and water, and you have resistance to cold damage.
Fey Ancestry. You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Friend of the Sea. Aquatic animals have an extraordinary affinity with your people. You can communicate simple ideas to any Beast that has a swimming speed. It can understand your words, though you have no special ability to understand it in return.
Trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Actions
Scimitar
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. 1d20+3 Hit: 4 (1d6+1) slashing damage. 1d6+1Light Crossbow
Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. 1d20+3 Hit: 5 (1d8+1) piercing damage. 1d8+1Mental characteristics
Personal history
Mental Trauma

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