The Magi are a powerful organization born from desperation and a need for temperament and training. The power vacuum that the gods created when they abandoned mortals, coupled with the new magical abilities of common folk lead to the creation of the Magi. This organization studies, reports, and teaches the workings of magic, both ancient and new. Magi advisors are stationed in each town, and are usually in high positions where they can provide insight to the rulers of the area. While they hold no true authority within a city or town, only the foolish fail to listen to them; great calamities have befallen cities that failed to heed the words of a magi, often leading to a cities ruin.
The Magi control Arcane magical trade goods, and all items created are marked with the Arcane Emblem of the current Arch-Mage. Those found with items that do not bear this mark will be fined, unless they are able to prove that they created the items themselves. Magical items found in dungeons or ruins can be brought to a guild to be tested for curses, marked with an approved seal, and returned to the individual who discovered the item.
All who hold the title of Evoker are said to have the blessing of Magic gaining a +4 untyped bonus to their primary casting stat.
Associate
Individuals who desire access to the powers and information leveraged by the Magi Ars Beccilla begin their journey as an Associate. Before unlimited access to Arcane powers can be granted, a member must prove their capabilities and competence through real world application and theory. Associates are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 0th level. Individuals must prove that they are capable of casting arcane spells of at least 0th level spells to gain the privilege to be considered an associate.
Apprentice
Though Associates fall under the authority of the MAB, and the privileges that confer, they are not treated as true members of the guild. The first step to being accepted as a fully fledged member of MAB is the Apprentice. As an apprentice you have greater privilege within the organization, and are recognized as an official member of Magi Ars Bellica by those outside of the organization as well. Apprentices are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 1st level, and Lesser Minor Magic items. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +5 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 1st level spells and complete a rite of passage to gain the privilege to be considered an associate.
Journeyman
The primary source of resource and information gathering comes from the Journeymen within the organization. Aptly named, those holding the title of Journeyman are responsible for traveling to various places in search of rare and new materials for MAB, along with information that could be pivotal for the betterment of the Magi. Journeymen are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 2nd level, and Greater Minor Magic items. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +6 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 2nd level spells and present completed theory research on a spell of at least 1 level higher than they can currently cast to gain the privilege to be considered an associate.
Evoker
Fear and respect follow the Evoker. Those who hold the rank of Evoker are known to have a mastery of magics which bring forth destructive magical energies. Many have witnessed the power of an evoker as they fight, burning away their foes or calling upon lightning from the heavens themselves. Evokers are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 3rd level, and Lesser Medium Magic items. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +7 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 3rd level spells and have 4 individual evocation spells of 3rd level or higher in their spell book.
Conjurer
Conjurers are respected by all, and hold a high level position within MAB. With the rank of Conjurer, individuals are expected to hold not only themselves accountable, but also others within the organization. Conjurers have the right to request and teach an apprentice. Conjurers are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 4th level, and Lesser Major Magic items. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +8 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 4th level spells and 4 individual conjuration spells of 4th level or higher in their spell book.
Magician
Magicians are those who can turn magic into reality, not simply a casting or trick that fades with time. Those who wish to hold the title of Magician must prove they have the understanding and power to leave an everlasting mark on the world. Magicians are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 5th level, and Greater Major Magic items. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +9 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 5th level spells and make any single spell permanent.
Sorcerer
Sorcerers hold political sway within their spheres of influence. Having gained powerful spells, and trained their own apprentices, a Sorcerer can leverage their life’s work to find a permanent place in the world. Sorcerers hold the position of advisor to many town mayors and chiefs, furthering the influence of the guild. Sorcerers are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 6th level. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +10 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 6th level spells and gain the official recognition of a town.
Wizard
Few reach the title of Wizard, and those that do are considered wise and powerful. Whether they have walked the planes of fire and air to gain insight into the inner workings of magical energies, or learned how to imbue magical energy into items that better the world, none can dispute their power and influence. Wizards hold positions as advisors to the major families throughout Libers and Atrumi. Helping shape decisions and advise on the best tactics for families to gain status and wealth, while also maintaining the precarious balance between the two countries. Wizards are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 7th level. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +11 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 7th level spells and gain a position of authority within a noble family.
Master Wizard
Master Wizards hold the highest position within the Kingdom of Libers and the Atrumi Empire. As direct advisors to the king and emperor, Master Wizard are responsible for helping keep the peace in the kingdom, as well as ensure no harm comes to the royal and imperial families. Master Wizards are granted access to purchase Arcane Potions and Scrolls with a caster level not to exceed 8th level. As well as gaining the privilege to purchase the exclusive Arcane items of the guild, all members are given access to a research location appropriate for their station. This research study will allow them a circumstance bonus of +12 to all magic research they are conducting while in the study. Individuals must prove that they are capable of casting arcane spells of at least 8th level spells and gain the trust of a royal or imperial family.
Arch-Mage
The Arch-Mage is the singular pillar of the Magi Ars Ballica. The current head of the guild, and defining power, has held their position for more than 6 decades. Though rarely ever seen, and almost exclusively active in the development of the guild itself, the Arch-Mage is said to possess enough power to grant anyone their deepest wish. To gain the title of Arch-Mage is to wrestle control of the guild itself from its current leader. Those who wish to attempt this must be able to cast 9th level arcane spells and defeat the current Arch-Mage in a mages dual.