Zen Monk
Zen Monk Index The Semi-Spellcasters Index
Advent the Realm of Mentalism
Zen monks are Mentalism-based Monks are Semi spell users who combine the Realm of Mentalism with the Realm of Arms. Their base spells deal with personal movement and the control of their own body and mind, while their arms capabilities are concentrated in unarmored, unarmed combat. The Zen monk gains his incredible powers of self-mastery through long sessions of practice and meditation.
Prime Stats: Self Discipline and Presence
Zen Monk Spell Lists
The Zen Monk has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Mentalism spells as well.
Body Renewal: Increasing the healing rate of the caster’s body.
Evasions: Allowing the caster to make incredible maneuvers.
Body control: allowing the caster to alter his appearance and perform special attacks.
Monk’s Awareness: Enhancing the senses of the caser and the ability to sense the thoughts of others.
Mind’s Illumination: Allowing the caster to unlock the power of his mind.
Monk’s focus: Allowing the caser to resist pain and focus his physical and inner strength.
Development
Skill Category Cost
Armor-Heavy 11
Armor-Light 9
Armor-Medium 10
Artistic-Active 2/5
Artistic-Passive 2/4
Athletic-Brawn 3/7
Athletic-Endurance 2/7
Athletic-Gymnastics 1/3
Awareness-Perceptions 4/12
Awareness-Searching 2/6
Awareness-Senses 2/6
Body Development 4/14
Combat Maneuvers 5/12
Communications 3/3/3
Crafts 4/10
Directed Spells 10
Exhaustion Point Development 4/14
Influence 2/7
Lore-General 1/3
Lore-Magical 3/6
Lore-Obscure 3/7
Lore-Technical 2/6
Martial Arts-Striking 2/5
Martial Arts-Sweeps 2/5
Martial Arts Combat Maneuvers 4/9
Outdoor-Animal 2/7
Outdoor-Environmental 2/7
Power Awareness 3/7
Power Manipulation 6/12
Power Point Development 8
Development
Cost
Science/Analytical-Basic 2/5
Science/Analytical-Specialized 8
Self Control 2/4
Special Attacks 5
Special Defenses 6
Subterfuge-Attack 8
Subterfuge-Mechanics 4
Subterfuge-Stealth 2/7
Technical/Trade-General 3/7
Technical/Trade-Professional 8
Technical/Trade-Vocational 5/12
Urban 3/7
Weapon-Category 1 6
Weapon-Category 2 8
Weapon-Category 3 8
Weapon-Category 4 8
Weapon-Category 5 15
Weapon-Category 6 15
Weapon-Category 7 15
Profession Bonuses
1 Athletic-Gymnastics +5
2 Awareness Group +5
3 Body Development +5
4 Martial Arts Group +10
5 Power Awareness +5
6 Self Control +10
7 Subterfuge-Stealth +5
8 Weapon Group +5
9
10
Special Skills
Everyman Skills: Time Sense and choice of one non-restricted Martial Arts Combat Maneuvers skill.
Occupational Skills: Meditation.
Restricted Skills: Channeling (if the character’s chosen Realm is not Channeling).
Spell Development
SL Base List (Own Realm) (all)........................6/6/6
SL Base List (other) (own Realm) (1-5).....80
SL Base List (other) (own Realm) (6-10).....100
SL Base List (other) (own Realm) (11-15).....120
SL Base List (other) (own Realm) (16-20).....140
SL Base List (other) (own Realm) (21+).....160
SL Open List (own Realm) (1-5).....8/8
SL Open List (own Realm) (6-10).....8/8
SL Open List (own Realm) (11-15).....12
SL Open List (own Realm) (16-20).....18
SL Open List (own Realm) (21+).....25
SL Closed List (own Realm) (1-5).....10/10
SL Closed List (own Realm) (6-10).....12
SL Closed List (own Realm) (11-15).....25
SL Closed List (own Realm) (16-20).....40
SL Closed List (own Realm) (21+)......60
SL Base List (other Realm) (1-5).....80
SL Base List (other Realm) (6-10).....100
SL Base List (other Realm) (11-15).....120
SL Base List (other Realm) (16-20).....140
SL Base List (other Realm) (21+).....160
SL Open List (other Realm) (1-5).....30
SL Open List (other Realm) (6-10).....60
SL Open List (other Realm) (11-15).....80
SL Open List (other Realm) (16-20).....100
SL Open List (other Realm) (21+).....120
SL Closed List (other Realm) (1-5).....45
SL Closed List (other Realm) (6-10).....60
SL Closed List (other Realm) (11-15).....80
SL Closed List (other Realm) (16-20).....100
SL Closed List (other Realm) (21+)......120
Arcane Base List (own)(1-5).........-/-
Arcane BaseList (own) (6-10)........-/-
Arcane Base List (own) (11-15)...-/-
Arcane BaseList (own) (16-20)................-/-
Arcane Base List (own) (21+)...-/-
Arcane Base List (other) (1-5).....40
Arcane Base List (other) (6-10)....60
Arcane Base List (other) (11-15)...80
Arcane Base List (other) (16-20)...100
Arcane Base List (other) (21+).....120
Arcane Open List (1-5)........12
Arcane Open List (6-10)......25
Arcane Open List (11-15)......40
Arcane Open List (16-20)......60
Arcane Open List (21+).........80
Arcane Closed List (1-5).....18
Arcane Closed List (6-10).....25
Arcane Closed List (11-15)......40
Arcane Closed List (16-20).....60
Arcane Closed List (21+).....80
Training Package Spell List (own Realm).....6/6/6
Training Package Spell List (other Realm).....12/12
First 5 lists developed in a given development period………….…...x1
6th to 10th lists developed in a given development period…….…...x2
11th and up lists developed during a given development period…..x4
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