Zen Monk Profession in Advent | World Anvil
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Zen Monk

Zen Monk Index The Semi-Spellcasters Index Advent the Realm of Mentalism Zen monks are Mentalism-based Monks are Semi spell users who combine the Realm of Mentalism with the Realm of Arms. Their base spells deal with personal movement and the control of their own body and mind, while their arms capabilities are concentrated in unarmored, unarmed combat. The Zen monk gains his incredible powers of self-mastery through long sessions of practice and meditation.   Prime Stats: Self Discipline and Presence   Zen Monk Spell Lists The Zen Monk has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Mentalism spells as well. Body Renewal: Increasing the healing rate of the caster’s body. Evasions: Allowing the caster to make incredible maneuvers. Body control: allowing the caster to alter his appearance and perform special attacks. Monk’s Awareness: Enhancing the senses of the caser and the ability to sense the thoughts of others. Mind’s Illumination: Allowing the caster to unlock the power of his mind. Monk’s focus: Allowing the caser to resist pain and focus his physical and inner strength.     Development Skill Category Cost Armor-Heavy 11 Armor-Light 9 Armor-Medium 10 Artistic-Active 2/5 Artistic-Passive 2/4 Athletic-Brawn 3/7 Athletic-Endurance 2/7 Athletic-Gymnastics 1/3 Awareness-Perceptions 4/12 Awareness-Searching 2/6 Awareness-Senses 2/6 Body Development 4/14 Combat Maneuvers 5/12 Communications 3/3/3 Crafts 4/10 Directed Spells 10 Exhaustion Point Development 4/14 Influence 2/7 Lore-General 1/3 Lore-Magical 3/6 Lore-Obscure 3/7 Lore-Technical 2/6 Martial Arts-Striking 2/5 Martial Arts-Sweeps 2/5 Martial Arts Combat Maneuvers 4/9 Outdoor-Animal 2/7 Outdoor-Environmental 2/7 Power Awareness 3/7 Power Manipulation 6/12 Power Point Development 8   Development Cost Science/Analytical-Basic 2/5 Science/Analytical-Specialized 8 Self Control 2/4 Special Attacks 5 Special Defenses 6 Subterfuge-Attack 8 Subterfuge-Mechanics 4 Subterfuge-Stealth 2/7 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 3/7 Weapon-Category 1 6 Weapon-Category 2 8 Weapon-Category 3 8 Weapon-Category 4 8 Weapon-Category 5 15 Weapon-Category 6 15 Weapon-Category 7 15       Profession Bonuses     1 Athletic-Gymnastics +5 2 Awareness Group +5 3 Body Development +5 4 Martial Arts Group +10 5 Power Awareness +5 6 Self Control +10 7 Subterfuge-Stealth +5 8 Weapon Group +5 9 10       Special Skills Everyman Skills: Time Sense and choice of one non-restricted Martial Arts Combat Maneuvers skill. Occupational Skills: Meditation. Restricted Skills: Channeling (if the character’s chosen Realm is not Channeling).   Spell Development     SL Base List (Own Realm) (all)........................6/6/6 SL Base List (other) (own Realm) (1-5).....80 SL Base List (other) (own Realm) (6-10).....100 SL Base List (other) (own Realm) (11-15).....120 SL Base List (other) (own Realm) (16-20).....140 SL Base List (other) (own Realm) (21+).....160 SL Open List (own Realm) (1-5).....8/8 SL Open List (own Realm) (6-10).....8/8 SL Open List (own Realm) (11-15).....12 SL Open List (own Realm) (16-20).....18 SL Open List (own Realm) (21+).....25 SL Closed List (own Realm) (1-5).....10/10 SL Closed List (own Realm) (6-10).....12 SL Closed List (own Realm) (11-15).....25 SL Closed List (own Realm) (16-20).....40 SL Closed List (own Realm) (21+)......60 SL Base List (other Realm) (1-5).....80 SL Base List (other Realm) (6-10).....100 SL Base List (other Realm) (11-15).....120 SL Base List (other Realm) (16-20).....140 SL Base List (other Realm) (21+).....160 SL Open List (other Realm) (1-5).....30 SL Open List (other Realm) (6-10).....60 SL Open List (other Realm) (11-15).....80 SL Open List (other Realm) (16-20).....100 SL Open List (other Realm) (21+).....120 SL Closed List (other Realm) (1-5).....45 SL Closed List (other Realm) (6-10).....60 SL Closed List (other Realm) (11-15).....80 SL Closed List (other Realm) (16-20).....100 SL Closed List (other Realm) (21+)......120 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....40 Arcane Base List (other) (6-10)....60 Arcane Base List (other) (11-15)...80 Arcane Base List (other) (16-20)...100 Arcane Base List (other) (21+).....120 Arcane Open List (1-5)........12 Arcane Open List (6-10)......25 Arcane Open List (11-15)......40 Arcane Open List (16-20)......60 Arcane Open List (21+).........80 Arcane Closed List (1-5).....18 Arcane Closed List (6-10).....25 Arcane Closed List (11-15)......40 Arcane Closed List (16-20).....60 Arcane Closed List (21+).....80 Training Package Spell List (own Realm).....6/6/6 Training Package Spell List (other Realm).....12/12         First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4

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