Taoist Monk Profession in Advent | World Anvil
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Taoist Monk

Taoist Monk Index Advent The Realm of Essence Taoist monks of Essence-based Monks are Semi spell users who combine the Realm of Essence with the Realm of Arms. Their base spells deal with personal movement, the control of their own body, and the natural world while their arms capabilities are concentrated in unarmored, unarmed combat. A Taoist monk is reclusive and disdains much of the comforts of civilization, seeking to gain enlightenment through the observation of the natural world. A Taoist monk will tend to specialize in unarmed combat styles that mimic the attacks of animals.   Prime Stats: Self Discipline and Empathy   Taoist Monk Spell Lists The Taoist Monk has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Essence spells as well. Body Renewal: Increasing the healing rate of the caster’s body. Evasions: Allowing the caster to make incredible evasive maneuvers. Inner Eye: Enhancing the senses of the caster and the ability to sense magical phenomena. Nature’s Forms: Allowing the caster to change his body and take on characteristics of the natural world. Nature’s Harmony: Allowing the caster to influence the natural world. Monk’s Bridge: Allowing the caster to move in unusual ways.       Development Skill Category Cost Armor-Heavy 11 Armor-Light 9 Armor-Medium 10 Artistic-Active 2/4 Artistic-Passive 2/5 Athletic-Brawn 3/7 Athletic-Endurance 2/7 Athletic-Gymnastics 1/5 Awareness-Perceptions 4/14 Awareness-Searching 2/6 Awareness-Senses 3/7 Body Development 4/14 Combat Maneuvers 5/12 Communications 3/3/3 Crafts 4/10 Directed Spells 9 Exhaustion Point Development 4/14 Influence 2/6 Lore-General 1/3 Lore-Magical 3/6 Lore-Obscure 3/7 Lore-Technical 2/6 Martial Arts-Striking 2/5 Martial Arts-Sweeps 2/5 Martial Arts Combat Maneuvers 4/9 Outdoor-Animal 2/7 Outdoor-Environmenta 2/5 Power Awareness 3/7 Power Manipulation 6/12 Power Point Development 8   Development Cost Science/Analytical-Basic 2/5 Science/Analytical-Specialized 8 Self Control 2/4 Special Attacks 5 Special Defenses 6 Subterfuge-Attack 8 Subterfuge-Mechanics 4 Subterfuge-Stealth 2/7 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 4 Weapon-Category 1 5 Weapon-Category 2 8 Weapon-Category 3 8 Weapon-Category 4 8 Weapon-Category 5 15 Weapon-Category 6 15 Weapon-Category 7 15       Profession Bonuses     1 Athletic-Gymnastics +5 2 Awareness Group +5 3 Body Development +5 4 Martial arts Group +10 5 Outdoor Group +5 6 Power Awareness +5 7 Self Control +10 8 Weapon Group +5 9 10     Special Skills Everyman Skills: Time Sense and choice of one non=restricted Martial Arts Combat Maneuvers skill. Occupational Skills: Meditation. Restricted Skills: Channeling (if the character’s chosen Realm is not Channeling).     Spell Development         SL Base List (Own Realm) (all)........................6/6/6 SL Base List (other) (own Realm) (1-5).....80 SL Base List (other) (own Realm) (6-10).....100 SL Base List (other) (own Realm) (11-15).....120 SL Base List (other) (own Realm) (16-20).....140 SL Base List (other) (own Realm) (21+).....160 SL Open List (own Realm) (1-5).....8/8 SL Open List (own Realm) (6-10).....8/8 SL Open List (own Realm) (11-15).....12 SL Open List (own Realm) (16-20).....18 SL Open List (own Realm) (21+).....25 SL Closed List (own Realm) (1-5).....10/10 SL Closed List (own Realm) (6-10).....12 SL Closed List (own Realm) (11-15).....25 SL Closed List (own Realm) (16-20).....40 SL Closed List (own Realm) (21+)......60 SL Base List (other Realm) (1-5).....80 SL Base List (other Realm) (6-10).....100 SL Base List (other Realm) (11-15).....120 SL Base List (other Realm) (16-20).....140 SL Base List (other Realm) (21+).....160 SL Open List (other Realm) (1-5).....30 SL Open List (other Realm) (6-10).....60 SL Open List (other Realm) (11-15).....80 SL Open List (other Realm) (16-20).....100 SL Open List (other Realm) (21+).....120 SL Closed List (other Realm) (1-5).....45 SL Closed List (other Realm) (6-10).....60 SL Closed List (other Realm) (11-15).....80 SL Closed List (other Realm) (16-20).....100 SL Closed List (other Realm) (21+)......120 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....40 Arcane Base List (other) (6-10)....60 Arcane Base List (other) (11-15)...80 Arcane Base List (other) (16-20)...100 Arcane Base List (other) (21+).....120 Arcane Open List (1-5)........12 Arcane Open List (6-10)......25 Arcane Open List (11-15)......40 Arcane Open List (16-20)......60 Arcane Open List (21+).........80 Arcane Closed List (1-5).....18 Arcane Closed List (6-10).....25 Arcane Closed List (11-15)......40 Arcane Closed List (16-20).....60 Arcane Closed List (21+).....80 Training Package Spell List (own Realm).....6/6/6 Training Package Spell List (other Realm).....12/12           First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4

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