Talents and Flaws in Advent | World Anvil
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Talents and Flaws

Talents and Flaws
  Talents
  Special Training
  Physical Abilities
  Mental Abilities
  Mystical Abilities
  Special Abilities
  Status, Wealth and Items
  Special Status
  Wealth Level
  Starting Wealth
  Special Items
  Flaws
  Physical Flaws
  Mental Flaws
  Special Flaws
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  Talents
  Special Training
 
  Acrobat Arcane Discovery Assassin Training Deadly Training Directed Weapons Master Disarm Skill Elvish Training Exceptional Skill at Arms Fluent General Weapons Master Geographic Awareness Gymnastic Training Herbalist Inner Reserve Internal Clock Judge of Angles Judge of Weaponry Lightning Strike Martial Arts Training Natural archer Natural Facility With Armor Natural Horseman Natural Weapons Master Outdoorsman Portage Skills Power Precision Racial Training (Familiar) Racial Training (Expert) Shield Attack Skilled (Familiar) Skilled (Expert) Sleight-of-Hand Swift Dresser Trained Regular Footman Underground Upraising Warrior Extraordinaire Weapon Control
 
 
  Physical Abilities
 
  Accelerated Mending Acute Hearing Acute Smell Ambidexterity Battle Cry Blazing Speed Cold Resistance (Lesser) Cold Resistance (Minor) Cold Resistance (Major) Cold Resistance (Greater) Combat Reflexes Commanding Demeanor Dead Eye Dense (Double) Dense (Quadruple) Dwarfism (Half) Dwarfism (Quarter) Ear for Music Eye of the Tiger Fluid Wrists Giantism (Double) Giantism (Quadruple) Golden Throat Great Arm Hammerhand Heat Resistance (Lesser) Heat Resistance (Minor) Heat Resistance (Major) Heat Resistance (Greater) High Jumper High Range Voice Hypercharged Adrenaline Infravision Intense Eyes Light Sleeper Manual Deftness Natural Physique Natural Weapon Navigation Gift Neutral Odor Nightvision Nimble Skeleton Pain Resistance Peripheral Vision Poison Sack Quick Strike Regeneration (Lesser) Regeneration (Minor) Regeneration (Major) Regeneration (Greater) Resilient Reverberative Strength Shield Mastery Steel Grip Strong Lungs Sturdy Build Subconscious Preparation Subtle Tensile Tolerance Tough Skin (Wolf) Tough Skin (Tiger) Tough Skin (Insect) Unnatural Stamina
  Mental Abilities
  Animal empathy Battle Reflexes Calmness Dominance Empathy Good Battlefield Awareness Immovable Will Instinctive Defense Internal Sense Master Tactician Mental Control Mental Link Mental Scan Mind Over Matter Photographic Memory Quick Calculator Speed Reading Stability Sense Survival Instinct Telekinesis Telepathy Unbeliever Violent Prejudice
  Mystical Abilities
  Aggression Archetype Archmage Abilities Aura Danger Sense Destiny Sense Eloquence Ensorcellment Cure Ethereal Sight Ethereal Tie Exceptional Magical Ability Innate Magician Item Lore Look of Eagles Magical Affinity Magical Resistance Mana Reading Mana Sensing Planar Travel (Minor) Planar Travel (Major) Planar Travel (Greater) Resistance Runic Lore Scope Skills (Radius) Scope Skills (Target) Spatial Skills Subconscious Discipline Temporal Skills Transcendence Undetectable Unnatural Aging Visions
 
  Special Abilities
 
  Adherent Affect Environment (Lesser) Affect Environment (Greater) Amazing Leaping Attribute Drain Bane Blessed by War God Darkness Ensnarement (Lesser) Ensnarement (Greater) Eye of the Hawk Flare Flight Force Shield (Minor) Force Shield (Major) Force Shield (Greater) Gliding Invisibility Life Support (Minor) Life Support (Major) Life Support (Greater) Lifetime Goal Lucky Master Warrior Friend Mentor Microscopic Vision Natural Ranged Attack (Lesser) Natural Ranged Attack (Greater) Non-Corporeal Power Absorption (Lesser) Power Absorption (Greater) Sense Shapechanger Sonar Sense Special Familiar Stat Bonus (Minor) Stat Bonus (Major) Stat Bonus (Greater) Stat Improvement Succor (Lesser) Succor (Minor) Succor (Major) Succor (Greater) Summon Teleportation Tunneling Ultrasonic Hearing X-Ray Vision
  Status, Wealth and Items
  Special Status
 
  Dishonored Knight Faithful Vassal Favored (Minor) Favored (Major) Favored (Greater) Government Ties Heir Knighted Law Enforcement Ability (Minor) Law Enforcement Ability (Major) Law Enforcement Ability (Greater) Lost Favor Military Rank (Rank 1) Military Rank (Rank 2) Military Rank (Rank 3) Military Rank (Rank 4) Military Rank (Rank 5) Military Rank (Rank 6) Military Rank (Rank 7) Noble Orphan Patron (Level 1, Minor) Patron (Level 1, Major) Patron (Level 1, Greater) Patron (Level 2, Minor) Patron (Level 2,Major) Patron (Level 2, Greater) Patron (Level 3, Minor) Patron (Level 3, Major) Patron (Level 3, Greater) Priestly Investment Wanted
  Wealth Level Wealth Level Chart Starting Wealth Starting Wealth Chart First Roll Modifications Cost to Modify Wealth Rolls Special Items
 
  Bonus Item (I) Bonus Item (II) Bonus Item (III) Bonus Item (IV) Bonus Item (V) Bonus Item (VI) Bonus Item (VII) Bonus Item (VIII) Daily Item (I) Daily Item (II) Daily Item (III) Daily Item (IV) Daily Item (V) Daily Item (VI) Daily Item (VII) Daily Item (VIII) Loyal Domesticated Animal Loyal Unusual Creature Potion (3 Doses) Potion (5 Doses) Rune Paper (3 Sheets) Rune Paper (5 Sheets) Special Bread/Poison/Herb Spell Adder (+1) Spell Adder (+2) Spell Adder (+3)
  Flaws
  Physical Flaws
 
  Age Albino Animal Bane Anosmia Blind Breaker Cold Sensitive Color Blind Common Allergy (Minor) Common allergy (Major) Complete Klutz Crippled (Minor) Crippled (Major) Crippled (Greater) Deaf Deep Sleeper Epileptic Eunuch Fragile Wrists Hard of Hearing Heat Sensitive Hemophilia Inner Ear Problem Lack of Range Locking Wrists Loss of Vision Mute Nose Bleeds Not Graceful Not Subtle Off Balance One Arm (Minor) One Arm(Major) One Eye Pain Intolerance Physical Investment Poor Eyesight (Minor) Poor Eyesight (Major) Power Burn Rain Trauma Short of Breath (Minor) Short of Breath (Major) Short of Breath (Greater) Sloth Slow Slow Healer Spasm Stutter Tender Skin Tired Legs Uncommon Allergy Uncontrollable Strength Uncoordinated Unhealthy Unique Looks (Minor) Unique Looks (Major) Unique Looks (Greater) Unwakeable Weak Physique Weight Intolerant Wimp Visible Aura
  Mental Flaws
 
  Absent-Minded Addiction/Simple (Minor) Addiction/Simple (Major) Addiction/Mild (Minor) Addiction/Mild (Major) Addiction/Serious (Minor) Addiction/Serious (Major) Addiction/Harmful (Minor) Addiction/Harmful (Major) Addiction/Fatal (Minor) Addiction/Fatal (Major) Bad Temper Battle Confusion Blood-Guilt Bloodlust Chivalrous Code of Honor Compulsive Behaviour Delusionary (Minor) Delusionary (Major) Delusionary (Greater) Disavowed Weapons Easily Charmed Easy Mark Fanatic Fearlessness Fear of Armor Fear of Magic Glutton Greedy Indecision Impulsive Intolerance (Minor) Intolerance (Major) Kleptomaniac Lecherous Megalomania Memory Loss Muddled Mind Minor Fear (Minor) Minor Fear (Major) Miser Oblivion Overconfident Pacifist (Minor) Pacifist (Major) Pacifist (Greater) Paranoid Passive Phobia (Minor) Phobia (Major) Phobia (Greater) Poor Concentration Pyromaniac Queasy Sadist Sense of Duty (Minor) Sense of Duty (Major) Sense of Duty (Greater) Split Personality Stubborn Superstitious Trauma (Minor) Trauma (Major) Trauma (Greater)Truthful Vow (Lesser) Vow (Minor) Vow (Major) Vow (Greater) Weapon Baane
  Special Flaws
 
  Cursed Shapeshifter Dark Pact Dark Temptation Dependant (Minor) Dependant (Major) Dependant (Greater) Duty (Minor) Duty (Major) Duty (Greater) Friendslayer Lack of Scope Lack of Time Lycanthrope Magic Allergy (Minor) Magic Allergy (Major) Magic Allergy (Greater) Magically Susceptible Magically Vulnerable MagicBane Necromantic Urge Open Door Part Animal Poor Control Power Blind Power Drain Power Leakage Repulsive Habit (Minor) Repulsive Habit (Major) Repulsive Habit (Greater) Rival/NPC (Minor) Rival/NPC (Major) Rival/NPC (Greater) Rival/PC (Minor) Rival/PC (Major) Rival/PC (Greater) Secret (Minor) Secret (Major) Secret (Greater) Secret Identity Stat Penalty (Minor) Stat Penalty (Major) Stat Penalty (Greater) Terrible Luck The Slain Unlucky Wrath Unmagical

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