Runemage Profession in Advent | World Anvil
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Runemage

Runemage Index Advent the Hybrid Realms Runemages are Hybrid spell users of the Realm of channeling and the Realm of Essence who concentrate on the power written and spoken language have over reality. Generally, all Runemages are Nomenist spell casters, though they rarely choose the Training Package for Nomenist Casters. The Runemages have their own base list, which is more refined than the standard Nomenist Caster spell list. Runemages use their power of language to create variable enchantments such as wards, symbols and runes, while using their knowledge of the Primal tongue to manipulate the physical world and the creatures within it.   Prime Stats: Empathy and Intuition   Runemage Spell Lists The Runeemage has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Channeling and Essence spells as well. Commanding Will: Spells that bend a target to the will of the caster (enhanced if a True Name is known). Inscriptions: Imbed spells into temporary signs or runes. Nomenclature Mastery: Discovering languages and True Names of people and items. Physical Manipulations: Spells that manipulate the physical world (enhanced if a True Name is known). Symbolism: Creating symbols of power that can be imbedded with other spells. Warding Mastery: Creating ward signs of power that can protect small areas.       Development Skill Category Cost Armor-Heavy 11 Armor-Light 9 Armor-Medium 10 Artistic-Active 2/5 Artistic-Passive 1/5 Athletic-Brawn 6 Athletic-Endurance 3 Athletic-Gymnastics 3 Awareness-Perceptions 4 Awareness-Searching 3/7 Awareness-Senses 3/7 Body Development 15 Combat Maneuvers 18 Communications 1/1/1 Crafts 4/10 Directed Spells 3/7 Exhaustion Point Development 15 Influence 2/6 Lore-General 1/3 Lore-Magical 1/3 Lore-Obscure 3/7 Lore-Technical 2/6 Martial Arts-Striking 9 Martial Arts-Sweeps 9 Martial Arts Combat Maneuvers Outdoor-Animal 3 Outdoor-Environmental 3 Power Awareness 1/4 Power Manipulation 4/10 Power Point Development 4   Development Cost Science/Analytical-Basic 1/4 Science/Analytical-Specialized 6/14 Self Control 6 Special Attacks 15 Special Defenses 40 Subterfuge-Attack 12 Subterfuge-Mechanics 6 Subterfuge-Stealth 4 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 3 Weapon-Category 1 9 Weapon-Category 2 20 Weapon-Category 3 20 Weapon-Category 4 20 Weapon-Category 5 20 Weapon-Category 6 20 Weapon-Category 7 20       Profession Bonuses     1 Communications +5 2 Lore-Magical +15 3 Power Awareness +10 4 Power Manipulation +10 5 Power Point Development +5 6 Spell Group +5 7 8 9 10       Special Skills Everyman Skills: Runes, Symbol Lore and Warding Lore. Occupational Skills: Calligraphy. Restricted Skills: Channeling (if the character’s chosen Realm is not Channeling) and Directed Spells.     Spell Development         SL Base List (Own Realm) (all)........................3/3/3 SL Base List (other) (own Realm) (1-5).....10/10 SL Base List (other) (own Realm) (6-10).....12 SL Base List (other) (own Realm) (11-15).....25 SL Base List (other) (own Realm) (16-20).....40 SL Base List (other) (own Realm) (21+).....60 SL Open List (own Realm) (1-5).....4/4/4 SL Open List (own Realm) (6-10).....4/4/4 SL Open List (own Realm) (11-15).....6/6/6 SL Open List (own Realm) (16-20).....8/8 SL Open List (own Realm) (21+).....12 SL Closed List (own Realm) (1-5).....4/4/4 SL Closed List (own Realm) (6-10).....6/6/6 SL Closed List (own Realm) (11-15).....8/8 SL Closed List (own Realm) (16-20).....10/10 SL Closed List (own Realm) (21+)......25 SL Base List (other Realm) (1-5).....60 SL Base List (other Realm) (6-10).....80 SL Base List (other Realm) (11-15).....100 SL Base List (other Realm) (16-20).....120 SL Base List (other Realm) (21+).....140 SL Open List (other Realm) (1-5).....12 SL Open List (other Realm) (6-10).....25 SL Open List (other Realm) (11-15).....40 SL Open List (other Realm) (16-20).....60 SL Open List (other Realm) (21+).....80 SL Closed List (other Realm) (1-5).....25 SL Closed List (other Realm) (6-10).....40 SL Closed List (other Realm) (11-15).....60 SL Closed List (other Realm) (16-20).....80 SL Closed List (other Realm) (21+)......100 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)..................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....12 Arcane Base List (other) (6-10)....25 Arcane Base List (other) (11-15)...40 Arcane Base List (other) (16-20)...60 Arcane Base List (other) (21+).....80 Arcane Open List (1-5)........5/5 Arcane Open List (6-10)......6/6 Arcane Open List (11-15)......8/8 Arcane Open List (16-20)......10/10 Arcane Open List (21+).........12 Arcane Closed List (1-5).....8/8 Arcane Closed List (6-10).....10/10 Arcane Closed List (11-15)......12 Arcane Closed List (16-20).....25 Arcane Closed List (21+).....40 Training Package Spell List (own Realm).....4/4/4 Training Package Spell List (other Realm).....8/8       First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4

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