Healer
Healer Index
Advent the Hybrid Realms
Healers are Hybrid spell users who combine the Realms of Channeling and Mentalism; they channel power to take wounds from others and use the enormous recuperative power of their bodies to heal the wounds once taken. Thus, a Healer could jeal a person by taking his patient’s injury upon himself and then healing the injury gradually.
Prime Stats: Intuition, Presence and Self Discipline
Healer Spell Lists
The Healer has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Channeling and Mentalism spells as well.
Blood Ways: Healing bleeding wounds on the caster.
Bone Ways: Healing a variety of types of bone damage on the caster.
Cleansing: Purifying diseases and poisons on the caster (also includes the spell to transfer wounds from a target to the caster).
Muscle Ways: Healing a variety of types of muscle damage (including damaged tendons) on the caster.
Organ Ways: healing a variety of types of organ and nerve damage on the caster.
Surface Ways: healing minor damage of a variety of types on the caster.
Development
Skill Category Cost
Armor-Heavy 7/7/7
Armor-Light 4/4/4
Armor-Medium 6/6/6
Artistic-Active 2/5
Artistic-Passive 2/5
Athletic-Brawn 6
Athletic-Endurance 3
Athletic-Gymnastics 3
Awareness-Perceptions 6
Awareness-Searching 3
Awareness-Senses 3/7
Body Development 2/6
Combat Maneuvers 18
Communications 2/2/2
Crafts 4/10
Directed Spells 3
Exhaustion Point Development 2/6
Influence 2/6
Lore-General 1/3
Lore-Magical 2/5
Lore-Obscure 3/7
Lore-Technical 2/6
Martial Arts-Striking 6
Martial Arts-Sweeps 6
Martial Arts Combat Maneuver 12
Outdoor-Animal 3
Outdoor-Environmental 3
Power Awareness 2/6
Power Manipulation 4/10
Power Point Development 6
Development
Cost
Science/Analytical-Basic 1/4
Science/Analytical-Specialized 6/14
Self Control 2/7
Special Attacks 15
Special Defenses 20
Subterfuge-Attack 15
Subterfuge-Mechanics 8
Subterfuge-Stealth 6
Technical/Trade-General 3/7
Technical/Trade-Professional 8
Technical/Trade-Vocational 5/12
Urban 3
Weapon-Category 1 9
Weapon-Category 2 20
Weapon-Category 3 20
Weapon-Category 4 20
Weapon-Category 5 20
Weapon-Category 6 20
Weapon-Category 7 20
Profession Bonuses
1 Awareness Group +5
2 Body Development +10
3 Lore-Magical +5
4 Power Awareness +5
5 Power Manipulation +5
6 Power Point Development +5
7 Self Control +10
8 Spell Group +5
9
10
Special Skills
Everyman Skills: Time Sense, Adrenal Stabilization, Herb Lore, Use Prepared Herbs, Foraging and choice of one of Surgery, Second Aid or Midwifery.
Occupational Skills: Animal Healing and First Aid.
Restricted Skills: None
Spell Development
SL Base List (Own Realm) (all)........................3/3/3
SL Base List (other) (own Realm) (1-5).....10/10
SL Base List (other) (own Realm) (6-10).....12
SL Base List (other) (own Realm) (11-15).....25
SL Base List (other) (own Realm) (16-20).....40
SL Base List (other) (own Realm) (21+).....60
SL Open List (own Realm) (1-5).....4/4/4
SL Open List (own Realm) (6-10).....4/4/4
SL Open List (own Realm) (11-15).....6/6/6
SL Open List (own Realm) (16-20).....8/8
SL Open List (own Realm) (21+).....12
SL Closed List (own Realm) (1-5).....4/4/4
SL Closed List (own Realm) (6-10).....6/6/6
SL Closed List (own Realm) (11-15).....8/8
SL Closed List (own Realm) (16-20).....10/10
SL Closed List (own Realm) (21+)......25
SL Base List (other Realm) (1-5).....60
SL Base List (other Realm) (6-10).....80
SL Base List (other Realm) (11-15).....100
SL Base List (other Realm) (16-20).....120
SL Base List (other Realm) (21+).....140
SL Open List (other Realm) (1-5).....12
SL Open List (other Realm) (6-10).....25
SL Open List (other Realm) (11-15).....40
SL Open List (other Realm) (16-20).....60
SL Open List (other Realm) (21+).....80
SL Closed List (other Realm) (1-5).....25
SL Closed List (other Realm) (6-10).....40
SL Closed List (other Realm) (11-15).....60
SL Closed List (other Realm) (16-20).....80
SL Closed List (other Realm) (21+)......100
Arcane Base List (own)(1-5).........-/-
Arcane BaseList (own) (6-10)........-/-
Arcane Base List (own) (11-15)...-/-
Arcane BaseList (own) (16-20)..................-/-
Arcane Base List (own) (21+)...-/-
Arcane Base List (other) (1-5).....12
Arcane Base List (other) (6-10)....25
Arcane Base List (other) (11-15)...40
Arcane Base List (other) (16-20)...60
Arcane Base List (other) (21+).....80
Arcane Open List (1-5)........5/5
Arcane Open List (6-10)......6/6
Arcane Open List (11-15)......8/8
Arcane Open List (16-20)......10/10
Arcane Open List (21+).........12
Arcane Closed List (1-5).....8/8
Arcane Closed List (6-10).....10/10
Arcane Closed List (11-15)......12
Arcane Closed List (16-20).....25
Arcane Closed List (21+).....40
Training Package Spell List (own Realm).....4/4/4
Training Package Spell List (other Realm).....8/8
First 5 lists developed in a given development period………….…...x1
6th to 10th lists developed in a given development period…….…...x2
11th and up lists developed during a given development period…..x4
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