Enchanter Profession in Advent | World Anvil
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Enchanter

Enchanter Index Advent the Hybrid Realms Enchanters are Hybrid spell users of the Realm of Essence and the Realm of Mentalism. They have concentrated on spells of misdirection and manipulation which directly affect the minds of humanoids, beasts, animals and other sentients. Their base spells deal with inducing hallucinations (mental illusions), mind control and memory manipulation.   Prime Stats: Self Discipline, Empathy and Presence   Enchanter Spell Lists The Enchanter has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Essence and Mentalism spells as well. SeemingDefenses: Concealment from the senses of others. Seeming Enhancement: Adding senses and enabling seemings to affect to affect non-humanoids. Seeming Law: Basic mental illusions. Seeming Mastery: Mind Control and emotional manipulation. Seeming Memories: Mind probes, memory manipulation and ability sharing. Seeming Projection: Causing sensory deprivation and illusionary injuries.     Development Skill Category Cost Armor-Heavy 7/7/7 Armor-Light 4/4/4 Armor-Medium 6/6/6 Artistic-Active 1/4 Artistic-Passive 2/5 Athletic-Brawn 7 Athletic-Endurance 3 Athletic-Gymnastics 3 Awareness-Perceptions 3/7 Awareness-Searching 2/7 Awareness-Senses 2/7 Body Development 15 Combat Maneuvers 18 Communications 1/1/1 Crafts 4/10 Directed Spells 4 Exhaustion Point Development 15 Influence 1/4 Lore-General 1/3 Lore-Magical 2/5 Lore-Obscure 3/7 Lore-Technical 2/6 Martial Arts-Striking 6 Martial Arts-Sweeps 6 Martial Arts Combat Maneuvers Outdoor-Animal 3 Outdoor-Environmental 3 Power Awareness 2/5 Power Manipulation 4/10 Power Point Development 6   Development Cost Science/Analytical-Basic 1/4 Science/Analytical-Specialized 6/14 Self Control 5 Special Attacks 15 Special Defenses 25 Subterfuge-Attack 16 Subterfuge-Mechanics 8 Subterfuge-Stealth 3/6 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 2/4 Weapon-Category 1 9 Weapon-Category 2 20 Weapon-Category 3 20 Weapon-Category 4 20 Weapon-Category 5 20 Weapon-Category 6 20 Weapon-Category 7 20       Profession Bonuses     1 Awareness Group +5 2 Communications +5 3 Influence +10 4 Power Awareness +5 5 Power Manipulation +5 6 Power Point Development +5 7 Self Control +5 8 Spell Group +5 9 Subterfuge Stealth +5 10       Special Skills Everyman Skills: Meditation, Time Sense, Lie Perception, Spell Mastery and Hypnosis. Occupational Skills: None. Restricted Skills: Channeling (if the character’s chosen Realm is not Channeling).     Spell Development         SL Base List (Own Realm) (all)........................3/3/3 SL Base List (other) (own Realm) (1-5).....10/10 SL Base List (other) (own Realm) (6-10).....12 SL Base List (other) (own Realm) (11-15).....25 SL Base List (other) (own Realm) (16-20).....40 SL Base List (other) (own Realm) (21+).....60 SL Open List (own Realm) (1-5).....4/4/4 SL Open List (own Realm) (6-10).....4/4/4 SL Open List (own Realm) (11-15).....6/6/6 SL Open List (own Realm) (16-20).....8/8 SL Open List (own Realm) (21+).....12 SL Closed List (own Realm) (1-5).....4/4/4 SL Closed List (own Realm) (6-10).....6/6/6 SL Closed List (own Realm) (11-15).....8/8 SL Closed List (own Realm) (16-20).....10/10 SL Closed List (own Realm) (21+)......25 SL Base List (other Realm) (1-5).....60 SL Base List (other Realm) (6-10).....80 SL Base List (other Realm) (11-15).....100 SL Base List (other Realm) (16-20).....120 SL Base List (other Realm) (21+).....140 SL Open List (other Realm) (1-5).....12 SL Open List (other Realm) (6-10).....25 SL Open List (other Realm) (11-15).....40 SL Open List (other Realm) (16-20).....60 SL Open List (other Realm) (21+).....80 SL Closed List (other Realm) (1-5).....25 SL Closed List (other Realm) (6-10).....40 SL Closed List (other Realm) (11-15).....60 SL Closed List (other Realm) (16-20).....80 SL Closed List (other Realm) (21+)......100 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)..................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....12 Arcane Base List (other) (6-10)....25 Arcane Base List (other) (11-15)...40 Arcane Base List (other) (16-20)...60 Arcane Base List (other) (21+).....80 Arcane Open List (1-5)........5/5 Arcane Open List (6-10)......6/6 Arcane Open List (11-15)......8/8 Arcane Open List (16-20)......10/10 Arcane Open List (21+).........12 Arcane Closed List (1-5).....8/8 Arcane Closed List (6-10).....10/10 Arcane Closed List (11-15)......12 Arcane Closed List (16-20).....25 Arcane Closed List (21+).....40 Training Package Spell List (own Realm).....4/4/4 Training Package Spell List (other Realm).....8/8             First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4

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