Elemental Champion
Elemental Champion Index The Semi-Spellcasters Index
Advent The Realm of Essence
The Elemental Champion is a Semi spell user in the Realm of Essence. He harnesses the individual element that he champions, to defend either an elemental school or temple. He is to elementalism what the Paladin in to religion.
Prime Stats: constitution and Empathy
Elemental Champion Spell Lists
The Elemental Champion has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Essence spells as well.
NoteThe Elemental Champion must pick a single element. All his spells revolve around that element.
Combat Links: Allows the Elemental champion to link into Triads or Circles enhancing their combat abilities.
Elemental Armor: infusing clothing or armor with elemental material, enhancing it’s protective capabilities.
Elemental Weapon: Enhances the Elemental Champion’s weapon with elemental energy
Elemental Companions: Allows caster to bond with elemental hybrids, including mounts.
Lesser Elemental Change: Allows the Elemental Champion to shift form, becoming elemental material.
Lesser Elemental Protections: Protects the Elemental Champion from various elemental attacks.
Development
Skill Category Cost
Armor-Heavy 10
Armor-Light 8
Armor-Medium 9
Artistic-Active 2/5
Artistic-Passive 2/5
Athletic-Brawn 3/7
Athletic-Endurance 2/7
Athletic-Gymnastics 3/7
Awareness-Perceptions 4/10
Awareness-Searching 2/5
Awareness-Senses 3/6
Body Development 6/14
Combat Maneuvers 5/12
Communications 3/3/3
Crafts 4/10
Directed Spells 4
Exhaustion Point Development 6/14
Influence 3/9
Lore-General 1/3
Lore-Magical 2/5
Lore-Obscure 3/7
Lore-Technical 2/6
Martial Arts-Striking 4
Martial Arts-Sweeps 4
Martial Arts Combat Maneuvers
Outdoor-Animal 2/7
Outdoor-Environ
Lesser Elemental Change: Allows the Elemental Champion to shift forms, becoming elemental material.
Lesser elemental Protections: Protects the Elemental Champion from various elemental attacks.mental 2/5
Power Awareness 2/7
Power Manipulation 6/12
Power Point Development 8
Development
Cost
Science/Analytical-Basic 2/5
Science/Analytical-Specialized 8
Self Control 2/7
Special Attacks 6
Special Defenses 60
Subterfuge-Attack 8
Subterfuge-Mechanics 4
Subterfuge-Stealth 2/7
Technical/Trade-General 3/7
Technical/Trade-Professional 8
Technical/Trade-Vocational 5/12
Urban 3/9
Weapon-Category 1 4/10
Weapon-Category 2 6
Weapon-Category 3 7
Weapon-Category 4 8
Weapon-Category 5 10
Weapon-Category 6 15
Weapon-Category 7 15
Profession Bonuses
1 Athletics Group +10
2 awareness Group +5
3 Body Development +10
4 Combat Maneuver +10
5 Power Awareness +5
6 Power Manipulation +5
7 Weapon Group +5
8
9
10
Special Skills
Everyman Skills: Dragon Lore and Planar Lore.
Occupational Skills: None.
Restricted Skills: Channeling 9if the character’s chosen Realm is not Channeling).
Spell Development
SL Base List (Own Realm) (all)........................6/6/6
SL Base List (other) (own Realm) (1-5).....80
SL Base List (other) (own Realm) (6-10).....100
SL Base List (other) (own Realm) (11-15).....120
SL Base List (other) (own Realm) (16-20).....140
SL Base List (other) (own Realm) (21+).....160
SL Open List (own Realm) (1-5).....8/8
SL Open List (own Realm) (6-10).....8/8
SL Open List (own Realm) (11-15).....12
SL Open List (own Realm) (16-20).....18
SL Open List (own Realm) (21+).....25
SL Closed List (own Realm) (1-5).....10/10
SL Closed List (own Realm) (6-10).....12
SL Closed List (own Realm) (11-15).....25
SL Closed List (own Realm) (16-20).....40
SL Closed List (own Realm) (21+)......60
SL Base List (other Realm) (1-5).....80
SL Base List (other Realm) (6-10).....100
SL Base List (other Realm) (11-15).....120
SL Base List (other Realm) (16-20).....140
SL Base List (other Realm) (21+).....160
SL Open List (other Realm) (1-5).....30
SL Open List (other Realm) (6-10).....60
SL Open List (other Realm) (11-15).....80
SL Open List (other Realm) (16-20).....100
SL Open List (other Realm) (21+).....120
SL Closed List (other Realm) (1-5).....45
SL Closed List (other Realm) (6-10).....60
SL Closed List (other Realm) (11-15).....80
SL Closed List (other Realm) (16-20).....100
SL Closed List (other Realm) (21+)......120
Arcane Base List (own)(1-5).........-/-
Arcane BaseList (own) (6-10)........-/-
Arcane Base List (own) (11-15)...-/-
Arcane BaseList (own) (16-20)................-/-
Arcane Base List (own) (21+)...-/-
Arcane Base List (other) (1-5).....40
Arcane Base List (other) (6-10)....60
Arcane Base List (other) (11-15)...80
Arcane Base List (other) (16-20)...100
Arcane Base List (other) (21+).....120
Arcane Open List (1-5)........12
Arcane Open List (6-10)......25
Arcane Open List (11-15)......40
Arcane Open List (16-20)......60
Arcane Open List (21+).........80
Arcane Closed List (1-5).....18
Arcane Closed List (6-10).....25
Arcane Closed List (11-15)......40
Arcane Closed List (16-20).....60
Arcane Closed List (21+).....80
Training Package Spell List (own Realm).....6/6/6
Training Package Spell List (other Realm).....12/12
First 5 lists developed in a given development period………….…...x1
6th to 10th lists developed in a given development period…….…...x2
11th and up lists developed during a given development period…..x4
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