Armsmaster Profession in Advent | World Anvil
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Armsmaster

Armsmaster Index The Semi-Spellcasters Index Advent the Realm of Mentalism Armsmaster are Semi spell users of the Realm of Mentalism. They will be found in many milieux, serving as household knights, mercenary commanders, army or naval officers, or in elite “special forces”. They will rarely, if ever, be common soldiers or sailors. Their base spells deal with all aspects of military life, improving their personal skill at arms and survival capabilities, and assisting with military organization, on and off the battlefield.   Prime Stats: Agility and Presence   Armsmaster Spell Lists The Armsmaster has six base lists. The full descriptions of all the spells on these lists can be found in XXX (pages XX-XX). For a slightly higher cost, he may develop Open and Closed Mentalism spells as well. Armor Mastery: Temporary enhancements to caster’s personal armor and shield. Battle Law: Military organization, communication and battlefield command. Fortress Law: Protections for camps and strongholds. Martial Law: Personal and troop movement spells. Warrior’s Law: Minor self healing and survival spells. Weapon Mastery: Temporary enhancements to caster’s personal weapon.     Development Skill Category Cost Armor-Heavy 4/4/4 Armor-Light 1/1/1 Armor-Medium 3/3/3 Artistic-Active 2/5 Artistic-Passive 2/5 Athletic-Brawn 3/7 Athletic-Endurance 2/6 Athletic-Gymnastics 3/6 Awareness-Perceptions 5/14 Awareness-Searching 2/6 Awareness-Senses 3/7 Body Development 4/10 Combat Maneuvers 4/10 Communications 3/3/3 Crafts 4/10 Directed Spells 15 Exhaustion Point Development 4/10 Influence 1/5 Lore-General 1/5 Lore-Magical 3/9 Lore-Obscure 3/9 Lore-Technical 2/6 Martial Arts-Striking 3/9 Martial Arts-Sweeps 3/9 Martial Arts Combat Maneuvers Outdoor-Animal 2/6 Outdoor-Environmental 2/6 Power Awareness 4 Power Manipulation 6/12 Power Point Development 8   Development Cost Science/Analytical-Basic 2/5 Science/Analytical-Specialized 8 Self Control 2/7 Special Attacks 2/8 Special Defenses 40 Subterfuge-Attack 8 Subterfuge-Mechanics 6 Subterfuge-Stealth 4 Technical/Trade-General 3/7 Technical/Trade-Professional 8 Technical/Trade-Vocational 5/12 Urban 4 Weapon-Category 1 2/5 Weapon-Category 2 3/9 Weapon-Category 3 4/10 Weapon-Category 4 4 Weapon-Category 5 4 Weapon-Category 6 4 Weapon-Category 7 6       Profession Bonuses     1 Armor Group +10 2 Athletic Group +5 3 Body Development +10 4 Combat Maneuvers +10 5 Influence +10 6 Weapon Group +10 7 8 9 10       Special Skills Everyman Skills: Tactics and Siege Engineering. Occupational Skills: Military Organization. Restricted Skills: Channeling 9if the character’s chosen Realm is not Channeling).     Spell Development     SL Base List (Own Realm) (all)........................6/6/6 SL Base List (other) (own Realm) (1-5).....80 SL Base List (other) (own Realm) (6-10).....100 SL Base List (other) (own Realm) (11-15).....120 SL Base List (other) (own Realm) (16-20).....140 SL Base List (other) (own Realm) (21+).....160 SL Open List (own Realm) (1-5).....8/8 SL Open List (own Realm) (6-10).....8/8 SL Open List (own Realm) (11-15).....12 SL Open List (own Realm) (16-20).....18 SL Open List (own Realm) (21+).....25 SL Closed List (own Realm) (1-5).....10/10 SL Closed List (own Realm) (6-10).....12 SL Closed List (own Realm) (11-15).....25 SL Closed List (own Realm) (16-20).....40 SL Closed List (own Realm) (21+)......60 SL Base List (other Realm) (1-5).....80 SL Base List (other Realm) (6-10).....100 SL Base List (other Realm) (11-15).....120 SL Base List (other Realm) (16-20).....140 SL Base List (other Realm) (21+).....160 SL Open List (other Realm) (1-5).....30 SL Open List (other Realm) (6-10).....60 SL Open List (other Realm) (11-15).....80 SL Open List (other Realm) (16-20).....100 SL Open List (other Realm) (21+).....120 SL Closed List (other Realm) (1-5).....45 SL Closed List (other Realm) (6-10).....60 SL Closed List (other Realm) (11-15).....80 SL Closed List (other Realm) (16-20).....100 SL Closed List (other Realm) (21+)......120 Arcane Base List (own)(1-5).........-/- Arcane BaseList (own) (6-10)........-/- Arcane Base List (own) (11-15)...-/- Arcane BaseList (own) (16-20)................-/- Arcane Base List (own) (21+)...-/- Arcane Base List (other) (1-5).....40 Arcane Base List (other) (6-10)....60 Arcane Base List (other) (11-15)...80 Arcane Base List (other) (16-20)...100 Arcane Base List (other) (21+).....120 Arcane Open List (1-5)........12 Arcane Open List (6-10)......25 Arcane Open List (11-15)......40 Arcane Open List (16-20)......60 Arcane Open List (21+).........80 Arcane Closed List (1-5).....18 Arcane Closed List (6-10).....25 Arcane Closed List (11-15)......40 Arcane Closed List (16-20).....60 Arcane Closed List (21+).....80 Training Package Spell List (own Realm).....6/6/6 Training Package Spell List (other Realm).....12/12           First 5 lists developed in a given development period………….…...x1 6th to 10th lists developed in a given development period…….…...x2 11th and up lists developed during a given development period…..x4

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