Aht Urgin Settlement in Advent | World Anvil
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Aht Urgin

Aht Urgin A - 3.2.1 Culture Clothing and Decoration: Loomed or handmade linens or cotton fabrics. Headwraps and turbans for both males and females, scarves of draping lengths. Knee length layers of robes and flowing tunics. Pants of volume and draping of various lengths. Knee length hose. Boots and shoes, most often leather bottomed though sometimes felt or wood. Textiles normally are plain and simple, but as the expense and status of the owner increase, so too does the ornamentation. Fears and Inabilities: Beastfolk insurgency, when the Beastfolk manage to crack the seals and wards protecting the cities and raid inside. Lifestyle: Commerce, crafts and religion dominate this culture and in that order. Barter, haggling and other social skills are seen as verbal dueling and artistic skills, very much in demand and well regarded. HAndcrafts, more so than synthesis, are the norm. Males dominate the females and expect them to give right of way to the males. Men, in turn, are expected to stand up and defend a weaker person. Family oriented with the females and offspring taking the name of the male. Marriage Pattern: Polyamorous on the males side. Seen as a single family unit. Religion: Cultural organization with proscribed times set aside for devotionals. Seen as a private communion with whom one worships. Other Factors Demeanor: Belligerent in the face of questions of family, face and honor. Humility in all other situations. Languages: Common Languages: Hume, Elvaan, Mithra, Goblin, Lizardman. Prejudices: Lizardmen are owed no courtesy or honor in the fields of commerce or battle. Women are less capable of anything outside of their home or crafts. Women do not belong in, or making, armor and weapons. Professions: Blue Mage and Puppeteer originate from this area. Though all are available equally. Standard Hobby Skills: Acting, Dancing, Play Instrument, Tale Telling, Music, Painting, Poetry, Sculpting, Acrobatics, Contortion, Juggling, Tight-Rope Walking, Situation Awareness - Urban, Cooking, Scribing, Sewing/Weaving, Trading, (1) Culture Lore, Fauna Lore, Flora Lore, Heraldry, (1) History, Philosophy, Counterfeiting, (1) Region Lore, (1) Religion, Forgery, Begging,Gambling, (1) Tactical Game, Contacting, Streetwise. Outfitting Options Armor: None,Padded or Soft Leather. Money: 20 SP worth of Aht Urgin Coin. Weapon: Club, Dagger, Hand Axe, Short Bow, Light Crossbow, Quarterstaff, Saber, Scimitar, Khopesh Sword, Sling, Blow Gun, Throwing Darts, Knife, Jo Staff. Background Options Extra Languages: Any one language from Aht Urgin at 6/0. If literate 6/6. Extra Money: All will be in Aht Urgin currency. Special Items: All available.

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