Peregrine Port
The busiest port in Adremesis and Talbury's shipyard, Peregrine is an incredibly important settlement that almost the entire world relies on in one way or another. It's the oldest surviving settlement in Adremesis, a reminder of ancient times long past.
Demographics
While most of the port is from Talbrian (or, technically, Barrodoran) descent, a huge number of sailors from across the world have settled here. People from Isutopi, Slumberwood, Marrarock, even Cavadrak.
Government
While the port does have its own town hall and small council for immediate management, much of it is still at the hands of Talbury's leaders. Though, they generally have kept a rather hands-off approach and rather advise and collaborate rather than directly order.
Industry & Trade
Peregrine is the centre of global trade, no where else on Adremesis sees as much incoming and outgoing traffic. Ships are coming and going all the time. If Talbury has a trade deal, it goes through Peregrine. If someone wants to come to or from the Featherlands, it goes through Peregrine.
Infrastructure
The port has a major shipyard at its disposal and, of course, a bustling port. The shipyard is often used militarily but also builds person and cargo transport ships, fishing boats, rowing boats, and so on. It is the greatest giver of jobs in the town and a large portion of Peregrians work there in one way or another.
Districts
The port and residential areas are unrestricted in terms of access. Anyone and everyone can wander in and out as they please, as long as they aren't causing any trouble. The only place off limits is the shipyard because it is an extremely busy and often military spot, random civilians can't just stroll in as they please.
Assets
Peregrine boasts a fleet of ships both civilian and military, alongside a huge surrounding wall (similar to Talbury's) that help keep nasty things out. It's proximity and relation to Talbury means that it also has a large deployment of Talbrian soldiers to keep the people safe.
History
Peregrine Port started as a port for Barrodor. It was placed where the river met the ocean and had a small population of mostly workers for the first couple of centuries of its lifetime. While it did see activity of letting people on and off the island, Barrodor was never hugely keen on trade and so not a lot of transport ships were ever made for them. Once the The Lord of Chaos showed up though, a lot of things changed. Hundreds of refugees from Nobolia, and later Asceroth, came to Barrodor from Peregrine. This would pose a problem, however. First of all, Peregrine was not equipped for this many people to be arriving at once and had some severe trouble getting all of the ships anchored and the people off them. Another is that Barrodor only has so much space, and not everyone could live there so suddenly. To compensate, many of the people stayed at Peregrine, either out of choice or being forced to as an emergency measure from the king. This still didn't house everyone though and Barrodor had a major housing crisis for a long time while the world was recovering from the attacks of the Lord of Chaos.
The people didn't want to wait for the crisis to alleviate itself. Mostly in Peregrine, but also in Barrodor, people just started to build their own homes. Haphazardly and completely uncoordinated, people built tall houses together all around Peregrine, roughly doubling the size of its territory. Although you may think that this would not end well, most of the people in Peregrine at this stage were still either sailors or workers at the shipyard. This meant that these people were able to work together with some carpentry skills to develop the homes. They weren't perfect but they did the job alright. After several years of this, Barrodor decided that these homes were not fit for people to live in for extended periods of time. In a massive event, hundreds of workers set out to Peregrine to rebuild these haphazard homes to ensure they were safe for their inhabitants. The king did not want to destroy the houses though, not wanting to take away their home that they spent so long building, and instead simply built over them. Using better tools, resources, and skills, the houses were rebuilt properly while their interiors were mostly unchanged. Windows, fireplaces and chimneys, more stable foundations and interior supports, slate roofing, and things like that all made sure the houses would not only be suitable for living in but that they could also last far longer through weather and time.
These houses are still around in modern Peregrine and grant a lot of uniqueness and personality to the port. The tight streets and connected houses are a familiar part of Peregrine and most people would say that they prefer it over the order and grid-like structure to Talbury. Speaking of Talbury, by the time Barrodor unfortunately fell, Talbury was becoming a great power in the world. Peregrine relied so much on Barrodor that it couldn't possibly last that long without it, so Talbury took up the reigns and made sure Peregrine stayed around. Talbury was more involved in the developments of Peregrine than Barrodor was, such as building on the shipyard and improving the docks, but its proximity also made life in Peregrine a lot better. For example, imports and exports would never have to scale the Barrodoran Cliffs anymore, nor go anywhere near that far. It was a lot more convenient for traders to sell their goods or buy new ones, but Talbury also gave Peregrine a lot more traffic as they were far more involved in global trade and politics than Barrodor ever was. Together with Talbury, Peregrine became a thriving port and an exceptionally busy trade hub.
Points of interest
The Diving Falcon is an incredibly popular portside tavern. Anyone that has ever been to Peregrine, even for a very short time, would have heard of the Diving Falcon. Serving drinks from across the world, people can always find the ones from their hometown. The tavern is so popular that the owner renovated the rooftop into a platform for some additional space.
Founding Date
611 BFB
Type
Large town
Population
~3,600
Inhabitant Demonym
Peregrian
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