Zohr's Spirit of Ascension

Chains, the quintessential instruments of oppression, can be wielded as tools of liberation and strength.
— Zohr

Liberating Strike. Your mastery over combat allows you to choose non-lethal force with all forms of attacks. You may knock out creatures with spells and ranged attacks, not just with melee. Additionally, you may attach a chain to any melee weapon, granting it the Reach property. This property persists as long as the chain remains attached, extending your influence in battle. Only those with Zohr’s Spirit of Ascension can wield such chained weapons effectively, making them a unique symbol of your path.

Instruments of Mercy. When using melee attacks, you retain complete control over your strikes, always having the option to knock out creatures instead of delivering a killing blow. This mastery allows you to end fights decisively while leaving your opponents alive, adhering to the principles of mercy and liberation.

Chains of Freedom. Once per day, as a bonus action, you can empower an ally within 30 feet, allowing them to make an immediate Athletics check to escape bindings or a grapple. This ability reflects your belief in using strength to break chains, helping your allies overcome physical constraints and regain their freedom.

Ascendant Will. As a bonus action, you may choose to take damage equal to 1 point per two levels you possess (rounded up). This self-inflicted pain allows you to regain control over your mind and spirit, granting yourself an additional saving throw against any ongoing Fear or Charm effect. This sacrifice represents your resolve to turn chains into power, strengthening your mind to break through mental oppression.


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