Undine's Delight

When you overcome fear, it leads you to incredible feats of mad confidence.
— Undine

Fear Empowerment. Once per day, when you cause a creature to become frightened, you can call upon Undine’s Delight to harness their fear. You gain a +1d4 bonus to your next attack roll or saving throw. This bonus persists until the roll is made, but once used, you cannot activate it again until after a long rest.

Fear Resilience. You gain advantage on saving throws against fear effects, reflecting Undine’s defiance of terror. If you succeed on a saving throw against a fear effect, you gain temporary hit points equal to your level, lasting until the end of the scene. If you fail a saving throw against fear, you may make an additional saving throw at the beginning of each of your turns to end the effect early. Upon recovering from a fear effect in this way, you gain advantage on attack rolls against the source of your fear until the end of the encounter.

Aura of Terror. Once per day, you can activate Undine’s Aura of Terror, radiating fear to those around you. Each creature of your choice within 15 feet that is aware of your presence must succeed on a Wisdom saving throw or become frightened for 1 minute. The saving throw DC is based on your Strength or Charisma modifier, whichever is higher. Creatures can repeat the saving throw at the end of each of their turns, ending the effect on a success. A creature that successfully saves or has the effect end becomes immune to the aura for the next 24 hours.


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