Genasi
By far the most common of the planetouched races, the Genasi have a reputation for eccentricity. Genasi are creatures touched by the elemental planes, or those who have the blood of natives to the elemental planes in their geneology. Although generally hereditary, a normal child could be born to a genasi couple, or normal parents could have a genasi child. Compared to most races, the different types of genasi vary quite a bit when compared to each other.
Physical Description
Genasi are born with skin and hair tinted to a color reminiscent of their elemental connection. All genasi dimly glowing patterned lines across their body referred to as szuldar. The base shape of their body largely depends on their mortal heritage; a genasi born from a line of elves will look much more elven than a genasi born from humans.
Personalities
Most genasi feel a sense of comradery with the others of their kind and will often group together. People often refer to genasi as ‘free souls’, as the genasi seem to have boundless energy and are known to leave on long roaming journeys and nomadic lifestyles.
In the World
Genasi can be found all across Adragal, both due to natural birth and their nomadic disposition. The type of genasi on the other hand, is somewhat regional. The deserts of Djarin and the volcanic palisades of Cyrne seem to have a larger population of firesouls than other regions, while the mountains of the world produce many earthsouls for example. Despite social conflicts, genasi can even be found in the arcling's homeland of Azurti.
Racial Traits
- Ability Score Racial Traits: All genasi gain +2 Wisdom.
- Size: Genasi are Medium creatures and thus have no bonuses or penalties due to their size.
- Base Speed: Genasi have a base speed of 30 feet.
- Type: Genasi are Outsiders with the Native subtype. They do not however, gain the Darkvision trait or other abilities, skills, or proficiencies of an outsider. Spells such as Charm Person however, only affect humanoids and Genasi do not count as Humanoids.
Defense Racial Traits
Energy Resistance: Every genasi has resistance 5 to an elemental damage type. The type of damage is dependent to the element the genasi is bonded with.
Sylph
The airsoul genasi, often referred to as the sylph, usually carry the blood of djinn. Their skin ranges from a frigid white to a pale blue, while their szuldar bleed a purple light. The hair of a sylph is always very light, mostly white and of the same tints as their skin color. The sylph are born with an inherent bond to the plane of air.
Additional Racial Traits
- Ability Score Racial Traits: Sylphs gain +2 Dexterity, but have -2 Strength
- Storms Grace (Sp): A subtle and ever-changing cloak of wind surround a sylph, granting them a +2 deflection bonus to AC against non-magical ranged attacks.
- Read the Winds: Sylph can sense even the most minor changes in the currents of air, granting them blindsense out to 30 feet.
- Energy Resistance: Sylph gain sonic resistance 5.
Oread
Oread, or earthsoul genasi, are mostly the distant offspring of the proud shaitan from the plane of earth. They are known for their dark, granite to onyx black skin colors and golden szuldar. Their hair is always jet black, but is often shaved off in the fashion of the goliaths. On rare occasions, there are oreads born with jade or mossy green colored szuldar.
Additional Racial Traits
- Ability Score Racial Traits: Oread gain +2 Strength but have -2 Dexterity
- Feel the Earth: Oread can make sense of the vibrations in the ground, they gain tremorsense out to 20 feet. Unlike some creatures, this sense does not function off of vibrations in water, and only works when the oread is in contact with the ground or a wall.
- Bones of Steel: Oread gain DR 2/Adamantine
- Energy Resistance: Oread gain acid resistance 5.
Ifrit
The descendants of efreeti, these firesoul genasi have white to tan or dark brown skin with bright red or orange szuldar while their hair is usually black, dark brown, or ginger. They feel a strong connection with the elemental plane of fire.
Additional Racial Traits
- Ability Score Racial Traits: Ifrits gain +2 Dexterity but have -2 Constitution
- Fire in the Blood (Sp): Ifrits have natural healing abilities similar to those of the mephits, gaining fast healing 2 for 1 round anytime they take fire damage (even if the damage is reduced to zero from resistances or immunities). The genasi can heal up to 2 hit points per hit dice per day with this ability, after which it ceases to function.
- Burning Speed: Like a dancing flame, ifrits are restless and quick to act; they gain a +4 racial bonus to initiative.
- Energy Resistance: Ifrits gain fire resistance 5.
Undine
With a Marid in their lineage, the watersoul genasi, the undine, have a deep seated connection with the plane of water. They have deep blue to black skin with black or white hair. Their szuldar has a pearlescent color, like mother of pearl or the sheen of oil.
Additional Racial Traits
- Ability Score Racial Traits: Undine gain +2 Constitution, but have -2 Strength
- Born to the Sea: Watersoul Genasi gain the Aquatic subtype and are amphibious, granting them the ability to breathe water and a 20 foot swim speed. Additionally swim is always considered a class skill for them.
- Diffraction (Sp): Unlike other genasi, undines have the unique ability to control their szuldar. Once per day as a swift action an undine can cause their szuldar to strengthen, making them bleed a misty light that distorts the space around them, like light passing through water. This effect grants the genasi a +2 deflection bonus for its duration. The genasi can keep this effect going for one minute per hit dice they have.
- Energy Resistance: Undine gain cold resistance 5.
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