RAJANS
"Though many outsiders view these people as savage beasts, the three things most fundamental to Rajans are home, community, and faith - all of which are tied intrinsically to the land they inhabit." - Journeyman Prospector Fredrich Fitzgerald, Cylaran Studies: Third Report, p.2
Rajan Racial Traits
+2 Strength, +2 Constitution: Rajans are strong and sturdy.
Rajan: Rajans are humanoids with the lizardfolk subtype.
Medium: Rajans are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Rajans have a base speed of 30 feet.
Natural Swimmer: Rajans have a swim speed of 30 feet and thus gain a +8 racial bonus on Swim checks.
Xenophobic: Rajans begin the game speaking only their native language. Rajans with high intelligence scores can learn up to two additional languages.
Natural Armor: Rajans have tough scaly skin, granting them a +2 natural armor bonus.
Bond to the Land: Rajans have strong ties to specific kinds of terrain, typically jungle or marsh. They gain a +2 dodge bonus to AC when in a specific terrain type selected from the ranger list of favored terrains. This choice is made at character creation, and cannot be changed.
Cold-Blooded: Rajans are cold-blooded and susceptible to cold. They suffer a -4 penalty to saving throws vs. cold effects and negative effects based on cold enviroment conditions are considered one step further.
Natural Attack (Bite): Rajans gain a natural bite attack, dealing 1d3 bludgeoning and piercing damage. The bite is a primary attack, or a secondary attack if wielding manufactured weapons.
Natural Attacks (Claws): Rajans receive two claw attacks that deal 1d4 slashing damage each. These are primary natural attacks.
Comments