QIMUQ
"In a paradoxical outcome of reclaiming their tribal lands, the qimuq became both more and less xenophobic. Though they opened trade with outlying settlements - including Fort Requiem - they asserted that no 'civilized' peoples would ever again hold ground on the peninsula's mainland." - Veteran Prospector Sebastien duFrense, Articles of Esoran Trade: Third Essay p.3
Qimuq Racial Traits
+2 Constitution, +2 Wisdom,
-2 Intelligence: Qimuq are sturdy and perceptive, but are disinclined towards academics.
Qimuq: Qimuq are humanoids with the qimuq subtype.
Medium: Qimuq are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Qimuq have a base speed of 30 feet.
Aquatic: Qimuq have a swim speed of 30 feet.
Burrowers: Qimuq have a burrow speed of 10 feet, but only through snow, soft earth, or other simliar materials.
Low-Light Vision: Qimuq can see twice as far as humans in conditions of dim light.
Xenophobic: Qimuq begin the game speaking only their native language (usually Okrarpok). Qimuq with high intelligence scores can learn up to two additional languages.
Thick Fat: Qimuq have adapted to polar climates and gain cold resistance 5.
Natural Weapons: Qimuq have powerful claws meant for burrowing but that may also be used in combat. A qimuq has two claw attacks which each deal 1d4 points of slashing or bludgeoning damage, determined before rolling to attack.
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