KENJIN
"Kenjin are stoic, inflexible, and generally incapable of accepting any truth outside the box they percieve the world in... but insult their honor and you will quickly find yourself without recourse." - Historian Ausae Norrek, Tidelocked: Island Nations of Admira, p.63, The Serial Historia
Kenjin Racial Traits
+2 to One Ability Score: Kenjin gain +2 to one ability score upon creation to reflect their human heritage and varied nature.
Kenjin: Kenjin are humanoids with the human and reptilian subtypes.
Medium: Kenjin are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Kenjin have a base speed of 30 feet.
Standard Languages: Kenjin begin with their native language plus 1 additional language. Kenjin with high Intelligence scores may learn up to five additional languages.
Quick Reactions: Kenjin gain Improved Initiative as a bonus feat at 1st level.
Nimble Combat: Kenjin gain Spring Attack as a bonus feat at 1st level.
Defensive Training: Kenjin gain a +1 dodge bonus to Armor Class.
Divine Resistance: Kenjin gain spell resistance equal to 6 + their character level when resisting the effects of divine magic.
Poison Resistance: Kenjin gain a racial bonus on saving throws against ingested poisons effects equal to their Hit Dice.
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