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GNICKETS

"They're such curious and fascinating creatures. I can't decide if my affinity for them is natural or induced by some supernatural means." - Ninkin Boddywinkle, Cultural Anthropologist Extraordinaire, A History of Mokwai, p.6

Gnicket Racial Traits


+2 Dexterity, + 2 Charisma, -2 Wisdom: Gnickets are nimble and charming, but poor judges of character.
Gnicket: Gnickets are monstrous humanoids with the gnome and insectoid subtypes.
Medium: Gnickets are medium creatures and recieve no bonuses or penalties due to their size.
Slow: Gnickets have a base movement speed of 20 feet, but their movement speed is never modified by armor or encumbrance.
Quadruped: Gnickets have four legs and two arms, granting them a +4 racial bonus to CMD against trip attempts and a +10 foot bonus to base movement speed. In addition, they use weapons and armor as though they were Small (instead of Medium).
Jumper: Gnickets are always considered to have a running start when making Acrobatics checks to jump.
Standard Languages: Gnickets begin with their native language plus 1 additional language. Gnickets with high Intelligence scores may learn up to five additional languages.
Improved Natural Armor: Gnicket bodies are covered in a firm chitin that grants them a +2 natural armor bonus to AC.
Musicians: Gnickets gain a +2 racial bonus on Performance (any instrument) checks.
Hypnotic: Gnickets add +1 to the DC for all saving throws against their spells or effects that inflict the fascinated condition. Once per day, a gnicket can force a creature to reroll a saving throw against one of these effects and use the second result, even if it is worse.
Seducer: Gnickets add +1 to the DC for all saving throws against their spells or spell-like abilities of the enchantment school. In addition, gnickets with a Wisdom score of 15 or higher may use charm person once per day as a spell-like ability (caster level is equal to the user's character level).

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