CERIFAUN
"A deplorable, capricious lot. It's no wonder they were exiled from the Faela." - Historian Ausae Norrek, Sylvanis: Studies in Janabair p.106, The Serial Historia
Cerifauns are a curious people, flitting away their time through improvised entertainment and social interaction. Inhabiting the wild forests and hills of western Janabair from the southern edges of Coron to the lowland hills of northern Eiskaltebirge, their ability to thrive depends greatly on regional tolerance and inconspicuousness.
Cerifaun Racial Traits
+2 Dexterity, +2 Charisma, -2 Intelligence: Cerifauns are lithe and charming, but spend little time on studious endeavors.
Fey: Cerifauns are fey creatures.
Medium: Cerifauns are medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Cerifauns have a base speed of 30 feet.
Standard Languages: Cerifauns begin with their native language plus 1 additional language. Cerifauns with high Intelligence scores may learn up to five additional languages (aside from secret languages, such as Druidic).
Low-Light Vision: Cerifauns can see twice as far as humans in conditions of dim light.
Fey Damage Resistance: Cerifauns gain DR 5/cold iron.
Silver Tongued: Cerifauns gain a +2 racial bonus on Diplomacy and Bluff checks. In addition, when they use their Diplomacy to shift a creature’s attitude, they can do so up to three steps rather than just two.
Gregarious: When cerifauns successfully use Diplomacy to win over an individual, that creature takes a -2 penalty on attempts to resist any of the cerifaun’s Charisma-based skills for 24 hours.
Enchanting Musician: Whenever a cerifaun uses a musical instrument to aid in an ability, skill, or spell effect, the DC to resist that effect increases by 2.
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