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Hall of Eternal Vigil

Beneath the blackened stone of Darkhold’s inner keep lies the Hall of Eternal Vigil—a sanctified crypt-temple where death does not end duty. It is a place of silence, shadow, and unwavering watchfulness, revered as the final station for the most honored war-leaders of the Bleak Iron Throne.

Purpose / Function

The Hall serves both as a mausoleum and a war-council of the dead. Priests of the Obsidian Covenant periodically descend into the hall to commune with the spirits of these legendary tacticians, seeking counsel through necromantic rites and whispered visions. Some claim the generals’ eyes move. Others speak of hearing a single word breathed into their dreams before battle.

No living soldier may enter the Hall without express blessing, and to speak too loudly within its confines is a punishable offense. Reverence is absolute.

Architecture

Carved deep into the bedrock and reinforced with runes of binding and endurance, the Hall stretches in long, vaulted chambers lit by cold, blue witchfire. The air is heavy with incense of ironroot and bone ash, and every footstep echoes like a drumbeat from the underworld.

Each alcove houses a Revenant General, encased in full battle regalia, petrified or soul-bound to their armor. Their poses are not those of rest—they stand at attention, blade in hand or spear grounded before them, eternally alert for war’s return. No dust settles here; no decay touches them. They are statues, yet not lifeless.

History

Citizens believe that, should the throne ever fall or the empire be betrayed, the generals of the Hall will awaken—not as mindless undead, but as wrathful wights, clad in iron will and vengeance. Children are taught their names as sacred history: each general a symbol of duty without end.

It is said:
“While they stand, so shall we.”
“If they march again, we were already too late.”

Type
Crypt
Parent Location
Owning Organization

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