Piglin Species in Ad-Atla | World Anvil
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Piglin

Piglins are the native inteligent inhabitants of the Nether, and are very territorial, and primitive to our eyes. But looking closer, it's clear that they're lifestyle and technology level is simply a difference in culture, tools, and availible resources.

Basic Information

Anatomy

The Piglin people are very, very tall. Standing on average at 7'5, they are some of the tallest beings in the world, only being beat by Enderians, Drakes, and Gastini's. Their skin tones are mostly red or pink, with the occasional neutral. By nurture they are a very strong species, you have to be if you want to survive the Nether. They also have quite long thin tails with tufts of hair at the end.

Growth Rate & Stages

While Piglins tend to have shorter lifespans, 50-60, rarely any higher, they reach maturity around ages 12-15, this decreases their childhood by half, but alows them to reproduce at a faster rate.
At around puberty, they hit a massive height increase, and their muscle mass more than quadruples. Going from 5'3, 150 pound Piglin preteen, to a strong, 7'5, 460 pound young adult, also puts a lot of strain on their bodies, meaning that this part of their lives is spent largely inactive as they handle their growing and changing bodies.

Ecology and Habitats

Optimal environments for the Piglins are scorching hot to everyone else.

Dietary Needs and Habits

They are technically omnivores, but due to the scarcity of food in the Nether, in practice they are carnivores that eat mushrooms. Piglins hunt Hoglins in groups of up to 10, and usually take the Hoglin piglet back to be raised for slaughter. Hoglins are a staple part of the Piglin's diet, and if they were to leave an area or die out, then the Piglins would likely go with them. The mushrooms they eat are also important parts of their diets. The warped mushroom is considered a delicacy, and is eaten on special occasions only. While the more common brown or red mushrooms are eaten almost daily.

Additional Information

Social Structure

For Piglin's, their society is based around the Brute, the strongest fighter out of all of them. The Brute is sometimes the leader of the entire group but is more often than not the Brute's spouse, sibling, or other relatives. The position of Brute is often a lifetime position, and when the Brute dies, the next one is chosen. The people who choose the next Brute are a council of armorers, trainers, seasoned hunters, and village elders.

Piglin Government types

Piglins, as a rule of thumb, tend towards anarchy or tribalism rather than a strict governmental hierarchy. There are a very small number of actual "cities". City, however, is a loose term for what they actually are. They are more like several different clans choosing to cooperate with each other for the collective good of both groups. For this situation, they elect a premiere clan, usually the clan that brought all the clans together and allow them to lead all of them. They can lose this right at any time, and a different clan will be chosen, and so on and so forth. The premiere clan head is styled the Lord or Lady of the settlement. These massive clan groups work and live in the same area, what outsiders call bastions.

Geographic Origin and Distribution

They are distributed unevenly throughout the Nether. Most prefering the few forests as homes, but there have been settlements in other places as well. When they settle down and build permenent structures, they usually build into prexisting blackstone deposits, and dig down until they hit lava deposits. The lava is rerouted for forging and melting metals into armor or tools, and the blackstone is building material.

Average Intelligence

Due to differences in needs, most Piglins don't get a full education, most preferring to stay with their clan and working, which doesn't require much of an education to do so. When they do get a full education, they are just as inteligent and thoughtful as any other species out there.

Perception and Sensory Capabilities

Piglins are nearly completely heat resistant. Able to withstand the extreme, 120-200f degree tempretures, they consider the overworld to be cold.

Civilization and Culture

Naming Traditions

Names go as follows: Chosen name, the name the person chooses for themself. The family given name, the name given by ones parents. Finally the clan name, the name of the clan they were born into.
Example: Alezandra (chosen name) Tetra (family name) Baine (clan name)

Major Organizations

Honaven is one of the few Piglin controlled cities in the Nether and has been in the Baine clans hands for generations. The city is a massive sprawling monalith of a fortress. The thick old walls still strong even after hundreds of years of stress. The city is built in a crimson forest, and into and up the side of one of the walls, making it bigger than it looks on the outset. The older the parts of the city is where the Baine clan and some of the original clans live. The newer parts of the city have newer clans, and some non-Piglin families live. Honaven is ruled by Lord Ursu Cordo Baine, the father to Queen Regent Alezandra Baine CombedCloud, and grandfather to King Alexander Baine CombedCloud IV.

Essavena is a Piglin controlled city that is split in half by a massive ravine. The eastern side is called Essa, and the western side is called Vena. Several massive bridges connect the two sides together. The city center is on the largest bridge, and is also where the city ruler lives. The city is ruled by Kiron Korz Harja, a distant relative to the former Queen of Cambriene, Hotoria Harja CombedCloud VI.

Average Technological Level

Despite the general lack of technology, the one thing the Piglins understood better than the overworlders was how to make and forge Netherite. Netherite is an extremely durable, strong, and long lasting metal that is forged into armor, or coated over already existing armor. The use of Netherite for tools like pickaxes or shovels is not as common, as it is seen as far to important for such menial tasks.

Major Language Groups and Dialects

Piglin or Piglish, either works, is often a guttural languge, that has a lot of non-verbal grunts and hand motions involved with communitcating. There's a joke along the lines of, "if you want to silence a Piglin, tie their hands together".

Common Customs, Traditions and Rituals

As a traditional right of passage into adulthood, young adult Piglins head out on their first solo hunt, called a Ḥajra'zhan, "the hunters birth". They are tasked with hunting a Hoglin on their own. They are sent out with a weapon of their choice, armor, a few food supplies, but that is it. If they succeed in killing the Hoglin, they bring the body back to their village and a celebration is held. The boar is eaten, but the tusks are salvaged and given to the young adult. The tusks are fashioned into a headpiece. The tusks hang around the lower cheekbone area, and are held up by gold chains that wrap around the nose and around to the back of the head, clipping to the hair. This embodies their strength, prowess, and hunting skills.

Historical Figures

One of the most important historical figures to date is Teno Ket Bade, a vicious warrior who was feared by all who heard his name. He was a slave pit fighter when he was young and was rescued by an ancient Elytrian named Fiyl. The two traveled together, eventually starting a band of warriors known as the Blood Disciples. They rose in fame and infamy, eventually becoming known as the Blood god's Blade for how good he was at waging war.

Interspecies Relations and Assumptions

Piglins have favorable relations with the Sheppec. While there are several obvious differences between the two groups, they on the surface are quite similar. They both are cultures that value strength, both are species that exceed 6'8ft on average, and both are hooved. These basic similarities are a good basis for positive relations.
Genetic Ancestor(s)
Lifespan
50-60
Average Height
7'5 ft
Average Weight
450 pounds
Body Tint, Colouring and Marking
Red to pink undertones, and medium to dark on average.
Related Ethnicities

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