This robe has 6 charges and has the following abilities. It regains 1d6 charges daily at dawn.
Spells
While wearing the robes, you may expend one or more charges and cast the following spells: cure wounds, healing word, or light (1 charge each), lesser restoration (2 charges) and heal (6 charges).
Doctor’s Aide
While wearing the robes, you can use your action to expend 2 charge and gain advantage on Medicine skill checks for 1 hour.
Spirit of Harmony
While wearing this robe, those around will see you as a helpful and loving person. You may expend 2 charges to gain advantage on Persuasion skill checks for 1 hour.
Healing Purity
While wearing this robe, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
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