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Marked by Titans

Those marked by the Titans of old are granted their blessings. Many giants know how to bestow such gifts, but rarely are willing to do so.  

Tier 1

 

Titan form

  You have learned how to imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:
  • Your size increases by a single scale (eg medium to large, tiny to small), along with anything you are wearing. If you lack the room to grow, your size doesn't change.
  • You have advantage on Strength checks and Strength saving throws.
  • Once on each of your turns, one of your attacks with a weapon or an unarmed strike can deal an extra 1d4 damage to a target on a hit.
  • These affects may be maintained, and activated, in all forms. Such as Druid form and polymorph.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses of it when you finish a long rest.  

Speech of the Giant

  You gain the ability to read and speak Giant. You call upon the mighty voice of the giant to cause your voice booms up to ten times as loud as normal for 1 minute.  

Tier 2

 

Imposing Form

  Your immense stature can block line of sight while in titan form. Ranged effects drawing line of sight through your position treat targets behind you as if they have three-quarters cover, you may choose to use this only on allies.  

Might of the Titan

  Your physical form is becoming that of a titan, granting you increased physical prowess. Treat your size as being one size larger for the calculation of Carry Capacity.    

Tier 3

   

True form of the Titan

  Your titan form transformation increases your to size to huge, increasing the damage dealt per turn to a d12.    

Scion of Skoraeus

  You are connected to the titan of stone. You can cast dream once per day with no component cost, regaining this ability on long rest. You may also conjure the grasp of Skoraeus: The scion wreathes its hand in petrifying magic and touches one Huge or smaller creature. The target must succeed on a Dexterity saving throw (8+Con mod+Prof bonus) or take 8d6 force damage and have the grappled condition. At the start of the your next turn, if the target is still grappled, the target has the restrained condition. At the start of the your next turn after that, if the target is still restrained, the target has the petrified condition.

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