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Mousling

Though also called Mousefolk, Mousling is not an accurate name for the race as they do not always resemble only mice. They can resemble a variety of small rodent animals such as chipmunks, rats, and even squirrels. The life of the Mouseling is one spent close to the ground. With no great empires or kingdoms to call home, the Mouseling spend their lives carving a place for themselves in the cities of the larger races or in the untamed wilds. They form tight-knit communities where every member is expected to contribute to the success of the whole. Some Mousefolk study a trade skill to support their families, while others use their natural agility and intellect for contract services.   Ability Score Increase. Your Dexterity score increases by 2. Age. A Mousling reaches adulthood at the age of 5 and lives to be about 40 years old.   Alignment. Most Mouslings are neutral and tend towards good. They try to keep the conflicts of the other races at arm's length but display remarkable ferocity when their friends, families, or communities are threatened. A reverence for nature and life is close to the heart of Mousling, and they are loath to take a life if it can be avoided. They prefer to live quiet and unassuming lives, giving honest work for honest pay.   Size. Musings grow around 2 feet tall and weigh about 5 to 10 pounds. Your size is Small.   Speed. Your base land speed is 25 feet.   Keen Senses. You have proficiency in the Perception skill.   Mousling Weapon Training. You have proficiency with the rapier, shortsword, shortbow, and handaxe.   Nimble Dodge. When attacked by an attack of opportunity, you may use your reaction to impose disadvantage on that attack.   Languages. You can speak, read, and write Common and Squeak Speak. Squeak Speak can be used to speak with other rodents and uses the Sylvan script. Mouslings place great value on the written accounts of their legends and histories and encourage everyone to keep journals and records of their deeds. Almost all Mouslings speak Common to converse with the people on whose lands they dwell or through which they are traveling.   Subrace. The three main kinds of Mouslings; Softpaw, Meadowgard, and Foliagefiend. These three subraces are more like closely related families than true subraces as they reflect the landscape of where they were born.
Softpaw
Ability Score Increase. Your Intelligence score increases by 1.   Artistry. You gain proficiency with one type of artisan's tools or one musical instrument.   Squirm. You can move through Small and Tiny sized spaces without issue.  
Meadowgard
Ability Score Increase. Your Wisdom score increases by 1.   Brave. You have advantage on saving throws against being frightened.   Speak With Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts.  
Foliagefiend
Ability Score Increase. Your Dexterity score increases by 1.   Forest Shadow. You have advantage on stealth checks when in grassy and forest enviroments.   Tree Climber. Your climbing speed is equal to that of your walking speed, and climbing is not dependent on strength checks.

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