Harengon
Sometimes called "rabbit folk," Harengons are medium-sized humanoids with rabbit-like features, including large, highly sensitive ears and powerful legs. Their bodies are covered in a coat of short fur, most commonly in shades of brown, black, grey, and white. Harengons have three-fingered hands with a single opposable thumb, long, four-toed feet, and large, powerfully muscled legs. Their fingers and toes end in short claws. Adult Harengons stand between four and five feet tall, with females generally larger and more powerfully built than males. A Harengon warrior favors light or medium armor and prides him- or herself on being strong, fast, watchful, and clever. A large female can weigh 120 pounds or more, although the average is closer to 100 pounds. Like their rabbit kin, Harengons have keen senses, particularly hearing, and tend to maintain an alert, watchful stance even when at rest. For this reason, they are often taken as jumpy or fearful by other humanoid races.
Descended from prey animals, Harengon culture places a high priority on security and emphasizes the importance of the group over the individual. As a result, Harengons tend to be extremely reclusive, bordering on xenophobia. Harengons see themselves as surrounded by enemies, called elil or u embleer hrair (“the stinking thousand”), and rarely venture beyond the safety of their own communities. Lapine player characters tend to be outcasts, misfits, renegades, and others who have been separated — often unwillingly — from their people.
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Harengons reach maturity at about age 15 and live around 65 years.
Alignment. Harengon may be any alignment but tend to gravitate toward lawful and neutral alignments. Harengons are rarely chaotic.
Size. Adult Harengons stand between 4-5 feet tall and weigh between 60-120 pounds. Your size is Medium. Speed. Your base walking speed is 35 feet.
Darkvision. Accustomed to life in the warren. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. All Harengons have proficiency in the Perception skill. In addition, you have advantage on all Perception checks that involve hearing.
Language of the Hedgerow. Through a combination of body language, gestures, and sounds you can communicate simple ideas with Small or smaller creatures native to forests, woods, meadows, grasslands, deserts, wetlands, and any other habitats to which rabbits and hares are native.
Graceful Athlete. You can use your Dexterity score in place of your Strength score for all Athletics checks.
Powerful Jumper. Harengons have extremely powerful leg muscles. You can use your Dexterity score in place of your Strength score in regards to jumping.
Claws. If your feet are unshod, you can use your claws to deliver an extra 1d4 slashing damage on a kick.
Obligate Vegetarian. Harengons cannot eat meat. If you do so you must make a DC 15 Constitution saving throw or be poisoned until you take a long rest.
Languages. You can speak, read, and write Common, and Sylvan. Other languages frequently spoken by Harengons include Elvish, and Draconic.
Descended from prey animals, Harengon culture places a high priority on security and emphasizes the importance of the group over the individual. As a result, Harengons tend to be extremely reclusive, bordering on xenophobia. Harengons see themselves as surrounded by enemies, called elil or u embleer hrair (“the stinking thousand”), and rarely venture beyond the safety of their own communities. Lapine player characters tend to be outcasts, misfits, renegades, and others who have been separated — often unwillingly — from their people.
Ability Score Increase. Your Dexterity score increases by 2, and your Wisdom score increases by 1.
Age. Harengons reach maturity at about age 15 and live around 65 years.
Alignment. Harengon may be any alignment but tend to gravitate toward lawful and neutral alignments. Harengons are rarely chaotic.
Size. Adult Harengons stand between 4-5 feet tall and weigh between 60-120 pounds. Your size is Medium. Speed. Your base walking speed is 35 feet.
Darkvision. Accustomed to life in the warren. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. All Harengons have proficiency in the Perception skill. In addition, you have advantage on all Perception checks that involve hearing.
Language of the Hedgerow. Through a combination of body language, gestures, and sounds you can communicate simple ideas with Small or smaller creatures native to forests, woods, meadows, grasslands, deserts, wetlands, and any other habitats to which rabbits and hares are native.
Graceful Athlete. You can use your Dexterity score in place of your Strength score for all Athletics checks.
Powerful Jumper. Harengons have extremely powerful leg muscles. You can use your Dexterity score in place of your Strength score in regards to jumping.
Claws. If your feet are unshod, you can use your claws to deliver an extra 1d4 slashing damage on a kick.
Obligate Vegetarian. Harengons cannot eat meat. If you do so you must make a DC 15 Constitution saving throw or be poisoned until you take a long rest.
Languages. You can speak, read, and write Common, and Sylvan. Other languages frequently spoken by Harengons include Elvish, and Draconic.
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