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Felis

The Felis races are anthropomorphic wild felines consisting of tigers, cheetahs, cougars, leopards, and snow leopards. The lions seperated themselves into their own race known as Leonin mainly due to the distintive feature of the main of hair of he males. Smaller cats dictate a third feline race known as Tabaxi. That being said the three races are often known to intermix and join together as mating partners. This intermingling has blurred the division of these three races. Though there are those in the Felis specifically whom often believe in purity in mating partners.   Their whole bodies are covered in fur to match their feral counterparts. Their hands are as dexterous as a human's, but they're covered in fur and have rough padding on the palms and fingers. All felis have sharp retractable claws. Their paws are similar to their hands with the fur and padding, making it difficult to craft boots to fit them. Most simply go barefooted since the padding protects them almost as well as a thick leather sole.   All Felis are susceptible to a condition called Pantherism.   Ability Score Increase: Felis are naturally elegant and pleasant. Your Charisma score increases by 1   Age: Felis mature at 10 years and live up to 50 years.   Alignment: Due to their low communal nature and lack of regard for other races and their rules, Felis tend to lean towards being chaotic.   Size: Your size is medium   Speed: Your base walking speed is 30 feet.   Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   Retractable claws: You have a natural attack that deals 1d4 damage.   Languages. You can speak, read, and write common and Felis.   Subrace. Choose one between Tiger, Cheetah, Cougar, Leopard, or Snow Leopard.
Tiger
Ability Score Increase. Tigers are lean but mighty and tall. Your strength score increases by 2   Hunter's Physique. When you are prone, standing up only takes 5 feet from your movement. You have a climb speed equal to your base movement speed. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. You have proficiency in the Athletics skill.   Brute Savagery. Your natural attacks increase to 1d6 and you may reroll attack rolls of 1, but you must take the second result.  
Cheetah
Ability Score Increase. Cheetahs are lithe and quick. Your dexterity score increases by 2   Cheetah speed. Your base movement speed becomes 40 feet. In addition, when you use your action to Dash, you can use a bonus action to make one melee weapon attack with advantage. If you do not attack during or after a dash action, difficult terrain does not cost you extra movement on that turn.   Hunter's physique. When you are prone, standing up only costs 5 feet of your movement. You have proficiency in the Acrobatics skill.   Thrill of the Hunt. A number of times per day equal to your proficiency modifier, you may gain a boost of adrenaline to increase your speed for a number of rounds equal to your constitution modifier plus 1d4. Your base movement speed doubles, you gain +2 AC, and you gain advantage on dexterity saving throws. Once the effect ends, you gain 1 level of exhaustion. You cannot use this ability if you have any levels of exhaustion.  
Cougar
Ability Score Increase. Cougars and Bobcats are Strong and Agile. Your Strength and Dexterity scores each increase by 1   Hunter's Physique. When you are prone, standing up only takes 5 feet from your movement, you have a climb speed equal to your base movement speed, and you can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet.   Spirit of the Mountain. You are proficient in the Athletics skill and have advantage on when making climb checks in other than ideal conditions. You can move through nonmagical difficult terrain in mountainous climates without reducing your speed.  
Leopard
Ability Score Increase. Leopards are swift and agile. Your dexterity score increases by 2   Spirit of the Rainforest. You are proficient in both the Acrobatics and Athletics skills and have advantage on climb and jump checks.   Unnatural Camouflage. When in grasslands or any kind of forest, you can attempt to hide when lightly obscured. In addition, when you are hidden from your target and miss with a ranged weapon attack, making the attack doesn't reveal your position.  
Snow Leopard
Ability Score Increase. your constitution score increases by 2   Spirit of the Ice. You are proficient in both the Acrobatics and Athletics skills and you gain advantage on Acrobatics checks to remain stable on slippery surfaces. In addition, you have resistance to cold damage.   Unnatural Camouflage. In snowy or icy environments, you can attempt to hide when only lightly obscured. In addition, when you are hidden from your target and miss with a ranged weapon attack, making the attack doesn't reveal your position.

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