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Strivena

One of the 2 main continents on Acarri. The Fracian Kingdom and The Uxorian Dynasty both lay claim to most of the lands here.

The continent is divided into 4 major areas and 2 formal countries:

Magic

Magic is mostly reserved for the various temples and orders of clerics and paladins as their divine magic is what saved the world from the calamity.

Arcane

Sorcerers

Very Rare

Almost unheard of, children with talents are identified from a young age and often die on their own.

Wizards

Uncommon

Regulated (must be registered in the Dynasty for example) but are known by templars or live in hiding. Colleges and Universities exist but are closely guarded and watched by Templars.

Divine

Clerics

Common

Templars and other religions throughout the continent. Viewed as vessels of the gods.

Paladins

Common

Mostly templars, but not always.

Other

Bards

Rare

Bardic magic is not understood by the general population, and the various colleges tend to keep their teachings fairly secret

Druids

Very Rare

Don’t really make much contact with civilization, circles do exist in Strivena but are mostly unknown to the general population.

Rangers

Uncommon

Most commonly support their lonely lifestyles in the wilderness. Sometimes come across druidic circles, but often keep their distance. Used as scouts by the military.

Warlocks

Very Rare

Completely unheard of, usually evil or pass themselves off as wizards.

Geography

Strivena is in the southern hemisphere of Acarri and is approximately 2,000 miles across. It spans from near the south pole to north of the equator, however it is mostly a temperate climate, getting colder further to the south of the continent. There is a great desert spanning its northern coast, and tropical islands to the north east. The central, western, and southern parts of the continent are temperate with great plains and grasslands filling many of the areas between its many mountain ranges.

Maps

  • Strivena

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